Children of Nature: Cervitaurs have a natural affinity towards nature and have advantage on Nature checks and Stealth checks while in a forest. Cervitaurs have proficiency in animal handling. Bounding Jump: Cervitaurs can add 10 ft to their standing or running leap. Cervitine Build: You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your cervine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot. If Applicable:(not all Cervitaurs grow usable antlers, this feature is available at the DM and users discretion) Antlers: Your antlers are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
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