Nobleblood
Ability Score Increase +2 Con, +1 Cha
Size Medium
Speed 30ft
Dhampir Traits
Your dhampir character has inherited a common set of features from its vampiric ancestry.
Ability Score Increase. Your Constitution score increases by 2.
Age. Dhampirs mature at the same rate as humans but can live up to 300 years.
Alignment. Dhampirs are given to dark appetites by their nature, pushing many dhampirs towards evil or neutral alignments. Dhampirs are as likely to be lawful as chaotic.
Size. Dhampirs stand between 5 and 6 feet tall and weigh, on average, 140 pounds. Your size is Medium.
Speed. Your base walking speed is 30.
Darkvision. Thanks to your vampiric heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.
Daywalker. You can use an action to ignore your Sunlight Sensitivity feature for 1 hour. You can use this trait again after you complete a long rest.
Hard to Kill. While you are not in direct sunlight, you have advantage on death saving throws.
Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Nobleblood Traits
Nobleblood dhampirs inherit a lesser version of the curse that made their vampiric parent an irresistible force of personality that inspired obedience and adoration in others. Nobleblood dhampirs exude this magnetism and find others easy to manipulate to their will. Because of nobleblood dhampirs’ natural charisma, they often develop a bad habit of seeing others as pawns rather than companions.
Ability Score Increase. Your Charisma score increases by 1.
Charming Monster. After you make a Deception, Insight, or Persuasion ability check, but before the DM declares whether or not you were successful, you can spend and roll a Hit Die to add the result to your ability check.
Noble Legacy. You can cast the charm person spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 3rd level, you can cast the suggestion spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Languages. You begin with Common and one extra language of your choice.