Evil Eye: The target takes a –2 penalty on one of the following (Grogar’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + Grogar’s Intelligence modifier. A Will save reduces this to just 1 round.
This is a mind-affecting effect. At 8th level the penalty increases to –4.
Focused Mind: Grogar gains a +2 trait bonus on concentration checks.
Healing: This acts as a cure light wounds spell, using Grogar's caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this hex acts like cure moderate wounds.
Hexes: Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is equal to 10 + 1/2 Grogar’s level + his Intelligence modifier (14).
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity: Once per day, when Grogar is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Shaman Enhancement: Grogar gains a +2 racial bonus on Spellcraft checks. In addition, when he acquires an animal companion, bonded mount, cohort, familiar, or spirit animal, that creature gains a +2 bonus to Strength, Dexterity, or Constitution, as selected by Grogar.
Suspicious: Grogar gains a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for him.