Darkvision Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Menacing You gain proficiency in the Intimidation skill. Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit. There are four half orc subraces depending on the particular breed or orcs you are descended from, Grey orcs, red orcs, green orc and blue orcs. Grey orc traits: +1 con Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest. Red orc trait: +1 cha The joy of battle: When you are in combat against significant opposition (there needs to be a reasonable perceived chance that you might die or be seriously injured) you can use you action to let out a powerful warcry to bolster your resolve and that or your allies. You gain temporary hit points equal to 1d10 + your cha modifier (minimum one) and each ally that can hear you gains half that amount (rounded up). Once you use this ability, you can't use it again until you finish a long rest. Green orc trait: +1 wisdom Bite: Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Devour prey: As a bonus action, you can tear a large chunk of meat from a fallen or dead creature(as long as that creature could reasonably be edible). If the creature is dying, this counts as damaging the fallen foe, causing a failed death saving throw. You gain hit point equal to 1d8+con mod. Once you use this ability, you can't use it again until you finish a short or long rest. survivalist: you are trained in the survival skill Blue orc trait: +1 dex sneaky: you are trained in the stealth skill Snuff the light: As an action, you can snuff out all artificial source of light in a 60ft radius. Torches and lanterns go out, phosphorescence from creatures are plants are dimmed, light from magic items are suppressed. Spells of 1rst level or lower that produce light are dispelled. For 1 minute, continuous light sources, magic or otherwise remain suppressed and cantrip that would cause illumination fail. At 3rd level, you dispel magical light of 2nd level or lower. At third level, you dispel 3rd leve spells. Skulker in the dark: while in dim light or darkness, you can hide as a bonus action.
Languages. Common, Orc