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Four-Armed Skeleton

Medium undead, lawful evil
Armor Class 13 (armor scraps)
Hit Points 13 (2d8+4)
Speed 30ft

STR
10 0
DEX
14 +2
CON
15 +2
INT
6 -2
WIS
8 -1
CHA
5 -3

Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses Darkvision 60 ft., passive Perception 9
Languages Undead
Challenge 1/4


Four Armed. The skeleton can cling to objects or surfaces and still have two free hands.
Extreme Tumbling. The skeleton has advantage against effects and abilities that would knock it prone.
Handsy. The skeleton has advantage to grapple another creature of its size or smaller.


Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Roll to hit: 1d20+4 Roll damage: 1d6+2   Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Roll to hit: 1d20+4 Roll damage: 1d6+2


 

Created by

MatthewASeibert.

Statblock Type

Monster / Creature

Link/Embed