+1 | Strength |
+5 | Dexterity |
+2 | Constitution |
+1 | Intelligence |
+2 | Wisdom |
+1 | Charisma |
+5 | Acrobatics |
+2 | Animal Handling |
+1 | Arcana |
-1 | Athletics |
+1 | Deception |
+1 | History |
+2 | Insight |
+1 | Intimidation |
+3 | Investigation |
+2 | Medicine |
+1 | Nature |
+2 | Perception |
+1 | Performance |
+1 | Persuasion |
+1 | Religion |
+3 | Sleight of Hands |
+5 | Stealth |
+4 | Survival |
Weapon | Action (and Ki Points) | Range (normal/disadvantage) | Attack Bonus | Damage |
---|---|---|---|---|
Dart | 1A | 20/60 feet | 1d20+5 ranged | 1d4+3 piercing |
Quarterstaff | 1A | 5 feet | 1d20+5 | 1d8+3 bludgeoning |
Unarmed strike | 1A or 1 Bonus Action (when attacking as action) | 5 feet | 1d20+5 | 1d4+3 bludgeoning |
Radiant Sun Bolt | 1A | 30 feet | 1d20+5 | 1d4+3 radiant |
Flurry of Blows | 1 Bonus Action (for 1 Ki Point) | 5 feet | 1d20+5 | 1d4+3 bludgeoning |
Deflect Missiles | 1 Reaction - 1 Ki Point to throw it back if damage is reduced to 0 | 20 feet | 1d20+5 to hit (with use of Ki Point) | 1d10+7 reduced damage |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.