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Laevatein Zordae

Wizard 1 Class & Level
Haunted One Background
Tiefling/Elf Race
CN Alignment

Strength 7
-2
Dexterity 10
+0
constitution 12
+1
intelligence 15
+2
wisdom 12
+1
charisma 15
+2
Total Hit Dice 1
Hit Die
1d6+1
+2 proficiency bonus
-2 Strength
+0 Dexterity
+1 Constitution
+4 Intelligence
+3 Wisdom
+2 Charisma
saving throws
+0 Acrobatics
+1 Animal Handling
+2 Arcana
-2 Athletics
+2 Deception
+4 History
+1 Insight
+2 Intimidation
+4 Investigation
+1 Medicine
+2 Nature
+1 Perception
+2 Performance
+2 Persuasion
+6 Religion
+0 Sleight of Hands
+0 Stealth
+3 Survival
skills Saves: Int, Wis Skills: Religion, History, Investigation, Survival
  proficiencies

 
11
Armor Class
7
Hit Points
+0
Initiative
30 Feet
Speed
Attacks
Languages: Common, Infernal, Abyssal
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Proficiences
Thaumaturgy, Detect Good and Evil - BG
Ray of Frost - Race
Spellcasting
Dagger, Component Pouch, Scholar's Pack
Equipment
I spend money freely and live life to the fullest, knowing that tomorrow I might die.
I don’t talk about the thing that torments me. I’d rather not burden others with my curse.
Personality Traits
I’ll stop the spirits that haunt me or die trying.
Ideals
I keep my thoughts and discoveries in a journal. My journal is my legacy.
Bonds
I talk to spirits that no one else can see.
Flaws
An apparition that has haunted your family for generations now haunts you. You don’t know what it wants, and it won’t leave you alone. - BG
Theologian.
Features & Traits

Heroes Enabled

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Statblocks for race/species of the character.

Levistus Tiefling

Ability Score Increase Your Charisma score increases by 2, and your Constitution score increases by 1.
Size Medium
Speed Your base walking speed is 30 feet.

Darkvision


Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Hellish Resistance
You have resistance to fire damage.   Legacy of Stygia
You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Languages. You can speak, read, and write Common and Infernal.

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Level 0 Spells

Ray of Frost

0-level (Cantrip) Evocation

Casting Time 1 Action
Range 60ft
Duration Instantaneous
Components V, S

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
At higher levels: The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Class(es): Artificer, Sorcerer, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster)

Thaumaturgy

0-level (Cantrip) Transmutation

Casting Time 1 Action
Range 30ft
Duration Up to 1 Minute
Components V

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

  • Your voice booms up to three times as loud as normal for 1 minute.
  • You cause flames to flicker, brighten, dim, or change color for 1 minute.
  • You cause harmless tremors in the ground for 1 minute.
  • You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
  • You instantaneously cause an unlocked door or window to fly open or slam shut.
  • You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

Class(es): Cleric, Sorcerer (Divine Soul)

Level 1 Spells

Detect Evil and Good

1-level Divination

Casting Time 1 Action
Range Self
Duration Concentration, Up to Ten Minutes
Components V, S

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.   The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Class(es): Cleric, Paladin, Sorcerer (Divine Soul)

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Created by

Pwincess Ree.

Statblock Type

Character Sheet (Legacy)

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