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Ivo René Favre

blood hunter 1 Class & Level
Charlatan Background
Half-Elf Race
TN Alignment

Strength 14
+2
Dexterity 14
+2
constitution 17
+3
intelligence 16
+3
wisdom 13
+1
charisma 15
+2
Total Hit Dice 1
Hit Die
1d10+3
+2 proficiency bonus
+2 Strength
+4 Dexterity
+2 Constitution
+5 Intelligence
+1 Wisdom
+2 Charisma
saving throws
+2 Acrobatics
+1 Animal Handling
+5 Arcana
+1 Athletics
+4 Deception
+5 History
+1 Insight
+2 Intimidation
+5 Investigation
+1 Medicine
+3 Nature
+1 Perception
+2 Performance
+2 Persuasion
+3 Religion
+4 Sleight of Hands
+4 Stealth
+1 Survival
skills Skills: Deception (bg), Sleight of Hand (bg), Stealth (race), Persuasion (race), Arcana (class), Investigation (class), History (class)
  proficiencies

 
13
Armor Class
13
Hit Points
+2
Initiative
30 ft
Speed
WEAPONATTACKDAMAGETYPE
RAPIER 1d20+2 1d8+2 PIERCING
Attacks
Weapons: Simple weapons, martial weapons
Armor: Light armor, medium armor, shields
Languages: Common, Abyssal
Tools: Disguise kit, Forgery kit, Alchemist's Supplies
Proficiences
Hemocraft save DC = 8 + (your proficiency bonus + your Intelligence modifier) 3 + 2 = 13
Spellcasting
rapier (1d8 piercing)
hand crossbow + 20 bolts
studded leather armor
explorer's pack
Equipment
I have a joke for every occasion, especially occasions where humor is inappropriate.

I lie about almost everything, even when there's no reason to.
Personality Traits
Independence. I am a free spirit—no one tells me what to do.
Ideals
I fight for those who cannot fight for themselves.
Bonds
I'll say anything to avoid having to do extra work.
Flaws
False Identity (BG)
You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.

Favorite Schemes (BG)
Every charlatan has an angle he or she uses in preference to other schemes. Scam: I cheat at games of chance.

Ability Score Increase: Your Charisma score increases by 2, and two other Ability Scores of your choice increase by 1. (note: two other are con + wis)

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.

Fey Ancestry: You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.

Skill Versatility: You gain proficiency in two Skills of your choice. (stealth + persuasion)

Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

[block: Hunter's Bane Beginning at 1st level]
[block: as well as on Intelligence ability checks to recall information about them.   The Hunter’s Bane also empowers your body to control and shape hemocraft magic]
[block: using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects.   Blood Maledict At 1st level]

Ferren Personality


3d6 Personality
3You are vicious and hateful.You lash out at everyone.
4-5You are an asshole. You make a mess and you don’t care who has to clean it up.
6-8You are lazy. You find it hard to make yourself do much of anything.
9-12You are inquisitive. Your curiosity often lands you in trouble.
13-15You are warm and pleasant. You make friends easily.
16-17You are aloof; disinterested in other people.
18You are loyal to your friends; and you support them in all they do.
[block: and 18th level.   When you use your Blood Maledict]
[block: unless you have amplified the curse.   You can use this feature once. Beginning at 6th level]
[block: you can use it four times between rests. You regain all expended uses when you finish a short or long rest.   BLOOD CURSE Blood Curse of the Marked As a bonus action]
[block: you roll an additional hemocraft die of rite damage.   Amplify. The next attack roll you make against the target before the end of your turn has advantage.]

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

ashendemon-deleted.

Statblock Type

Character Sheet (Legacy)

Link/Embed