Medium Wood Elf, Scout, Lawful Good
Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Fey Ancestry. You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.
Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn’t incapacitated and the spy doesn’t have disadvantage on the attack roll.
Multiattack. The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target, Hit: 5 (1d6 + 2) 1d6+2 piercing damage.
+1 Longbow. Ranged Weapon Attack: +5 to hit, ranged 150/600 ft., one target, Hit: 7 (1d8 + 3)
1d8+3 piercing damage.