Age. scorpionem mature and age at about the same rate as humans.
Alignment. Scorpionem are a barbaric in nature trybe so they incline in a more Chaotic nature.
Size. Scorpionem stand between 6 and 7 feet tall, with their equine like bodies reaching about 4 feet at the withers. Pheres centaurs tend to be slightly larger than Lagonna centaurs. Your size is Medium. You count as one size larger when determining your carrying capacity and the weight you can push or drag.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Nomad. You are proficient in the Survival skill and you are acclimated to extreme heat, as described in chapter 5 of the Dungeon Master’s Guide.
Exoskeleton. they have an bace AC of 13 + Dexterity modifier they can use armor but they have to use to use Barding instead of Armor as in Chapter 5 of the Players Hand Book.
Pincer and Stinger. There are two tipes of Scorpionem dependent on their Pincer size Choose one of these.
Big Pincer. They are excellent Warriors beacuse of their strong pincers but their stinger is not venomus so they gain +1 to str. As an action, you can use one of them to try to grapple a creature. Each one and their stinger is also a natural weapon, which you can use to make an unarmed strike. If you hit with it, the target takes bludgeoning damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Immediately after hitting, you can try to grapple the target as a bonus action. These appendages can't precisely manipulate anything and can't wield weapons, magic items, or other specialized equipment.
Small Pincer. They are not suited for battle because of their small pincers but their stinger is venomus and are great druids and shamans so they gain +1 to wis. their stinger is also a natural weapon, which you can use to make an unarmed strike. If you hit with it, the target takes bludgeoning damage equal to 1d6 + your Strength modifier, and the target makes a Constitucion saving throw with a DC of 10 + your proficiency bonus, if they fail they take 1d8 + your Constitucion modifier of poison damage. their pincers can't precisely manipulate anything and can't wield weapons, magic items, or other specialized equipment.