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Light Crowned Dunefolk

Ability Score Increase +1 Strength, +1 Dexterity
Size Medium
Speed 30 feet

Meditative Sleep

Light Crowned train from an early age to both require less sleep and to rest while in a semiconscious state. Due to this you only require 6 hours of sleep a day and do so while still semi-conscious and aware of your surroundings, you can still hear as normal allowing you apply your passive perception even while resting. After Resting in this way, you gain the same benefit that a human does from 8 hours of sleep.    

Light Crowned True Nature

Each Light Crowned undergoes the Trial of the Deserts Path after which time Shibara's Transience bestows upon them their True Nature. Select the Nature that best fits your character and best describes what Shibara revealed to them.   Nature of the Aegis (Shield) Once when an ally within 15 feet of you takes damage from an attack, you can as a reaction grant them temporary hit points equal to your constitution modifier x your proficiency. This ability recharges on a long rest.   Nature of the Lancer (Spear) Once per long rest, while wielding a piercing melee weapon, as part of an attack you can move an additional 15 feet in a straight line, movement taken in this way does not provoke attacks of opportunity. This ability recharges on a long rest.   Nature of the Cage (Sword) During Combat when you deal slashing damage to a creature with a melee weapon you can use your bonus action to lacerate them causing the creature next attack to be made at disadvantage and reducing their movement speed to 0 until the end of their next turn. This ability recharges on a long rest.   Nature of the Wind (Bow) During Combat you can empower your body with the winds of Shibara as a bonus action. Until the end of your turn, whenever you hit a creature with a ranged weapon attack you gain 10 feet of additional movement, if you end your turn without moving you gain the benefits of the Dodge action. This ability recharges on a long rest   Nature of the Eruption (Hammer) When you damage a creature with a bludgeoning weapon you can use your bonus action to shove them 15 feet in a horizontal direction of your choice. If the creature hits a solid surface or another creature both are dealt damage equal to your Strength modifier and knocked prone. This ability recharges on a long rest.   Nature of Shibara (Magic) As a bonus action when an enemy succeeds on a saving throw against a magical effect you impose that only effects one target, you can instead change the target of the magical effect to another creature within the range of the spell. The newly targeted creature must now make a saving throw as if they were the target of the initial spell. This ability recharges on a long rest.


Created by

Red_Xeno.

Statblock Type

Race

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