+9 | Strength |
+3 | Dexterity |
+9 | Constitution |
+0 | Intelligence |
+1 | Wisdom |
+3 | Charisma |
+3 | Acrobatics |
+1 | Animal Handling |
+0 | Arcana |
+5 | Athletics |
+3 | Deception |
+0 | History |
+1 | Insight |
+7 | Intimidation |
+0 | Investigation |
+1 | Medicine |
+0 | Nature |
+5 | Perception |
+3 | Performance |
+7 | Persuasion |
+0 | Religion |
+3 | Sleight of Hands |
+3 | Stealth |
+1 | Survival |
Greatsword | 1d20+3 | 2d6+3 |
---|
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Melee Weapon Heavy, Two-Handed Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 2d6 | Slashing | Heavy, Two-Handed |
Cost: 50 gp Weight: 6 lb
DnD 5e SRD SRD
Melee Weapon Light, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d6 | Slashing | 20/60 ft | Light, Thrown |
Cost: 5 gp Weight: 2 lb
Weapon Heavy, Two-handed, Magical Rare (this item requires attunement) [Evocation]
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial Melee | 2d6+2d6 | Fire | 5ft | Heavy, Two-handed, Magical |
Cost: 5000gp Weight: Varies
The statblocks of your class features
You start with the following equipment in addition to the equipment granted by your background (a) a greataxe or (b) any martial melee weapon (a) two handaxes or (b) and simple weapon an explorers pack and for javelins
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Specialized Design: You gain one skill proficiency and one tool proficiency of your choice. Sentry's Rest: When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal. Constructed Resilience: You were created to have remarkable fortitude, represented by the following benefits:
Languages. Common, and any one other language
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.