Remove these ads. Join the Worldbuilders Guild

Arcanumentia Eruption Table

Roll the Dice
d20%Arcanumentia Effect
01+3Arcanumentia eruption. You and your target(s) take maximum damage from the spell cast if damage is included in the spell, if a saving throw is required both you and the target(s) automatically fail. Increase Arcanumentia by 3.
02-03-Nothing happens.
04-05-1Reduce Arcanumentia by 1.
06-07-2Your spell receives the benefits of being up cast by 2 spell slot level, maximum of 9. Reduce Arcanumentia by 2.
08-09+2Your spell receives the effects of being down cast by 2 spell slot levels, minimum of 1. Increase Arcanumentia by 2.
10-11-1Your target must make a strength saving throws, on a failure the target is knocked back 15ft as a burst of arcane energy explodes in front of them, dealing 2d6 + your spell casting modifier force damage. Reduce Arcanumentia by 1.
12-13+1Your movement speed increases by 15ft, leaving a trail of your chosen element behind you that deals your class level as elemental damage to any creature that comes into contact with it until the end of your next turn minutes. Increase Arcanumentia by 1.
14-15+2You become shrouded in arcane energy and gain resistance to all magic damage until the end of your next turn. Increase Arcanumentia by 2.
16-17+1All of your spells are now melee spell attacks until the end of your next turn but now knock-back the target(s) 10ft and you may add your spell casting modifier to the damage rolls. Increase Arcanumentia by 1.
18-Your spell reduces the target's movement speed by 15ft and deals an additional 2d6 force damage.
19-2Reduce Arcanumentia by 2.
20-1The path from you to the target crackles with arcane power, all creatures must make a Constitution saving throw (DC is equal to 8 + primary spell casting modifier + current Arcanumentia level). On failure, the targets suffer 1d6 force damage per spell slot level over first. Reduce Arcanumentia by 1.

Created by

InkblotBlues.

Statblock Type

Random Table

Link/Embed