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Wild Magic Surge - Fire

Roll the Dice
d20%Spell Effect
01-Magiapere eruption. You and your target(s) take maximum damage from the spell cast if damage is included in the spell, if a saving throw is required both you and the target(s) automatically fail. Roll a d20, if your result is less than 10, roll on the Magiapere table.
02-03-Magiapere eruption, roll on the Magiapere table.
04-05-1%Roll on this table again, take the new roll. Reduce Magiapere by 1%
06-07+1%Your spell is up cast by 1 spell slot level, maximum of 9. Increase Magiapere by 1%.
08-09-2%Your spell is down cast by 2 spell slot levels, minimum of 1. Reduce Magiapere by 2%.
10-11-Your target must make a constitution saving throws, on a fail the target is silenced as smoke rushes into their lungs until the end of your next turn.
12-13-You heal for 1d10 + your spell casting modifier health.
14-15-You are lit up in magic flames for 1d4 minutes or until extinguished. While "on fire" you automatically fail any stealth checks and cannot turn invisible. Add your spell attack modifier to all physical attacks and change their damage type to fire damage. They are now considered magical for the duration of the effect.
16+2%All of your spells are now melee spell attacks for 1d4 minutes but now do maximum damage. Increase Magiapere by 1%.
17-All of your spells are now ranged spells of up to 60ft for 1d4 minutes.
18-19-2%Reduce Magiapere by 2%.
20-The path from you to the target erupts into 5ft tall flame wall, forcing all creatures within to roll a dexterity saving throw or take 1d6 fire damage per spell slot level.

Created by

InkblotBlues.

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