Age. Tortles can live up to 350 to 380 years, the average is 365 Alignment. Tortles tend to be chaotic good. Size. Your size is Medium. Speed. Your base walking speed is 30 feet. Shell. You have a hard shell that protects you from harm. Your Armor Class is equal to 15 + your Constitution modifier. Retreat to Shell. Using an action, you can pull your head and limbs into your shell for up to an hour. While retreating, you are prone, your speed is 5 feet and you are resistant to non-magical piercing, slashing, and bludgeoning damage and a +4 to your AC. Once used you cannot use this feature against until you complete a short or long rest. Turtle Snapper. Your mouth cuts through leaf and flesh like butter. Whenever you hit a creature with a melee attack on your turn, as a bonus action you can make a melee attack against the same enemy. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier. Languages. You can speak, read, and write Common and Aquan. Nomad. You are proficient in the Survival skill and you are acclimated to extreme heat, as described in chapter 5 of the Dungeon Master’s Guide. Shell Master. A desert tortle can use their sturdy shell to negate damaging blows. When you make a Dexterity saving throw, you can, as a reaction, add your Constitution modifier to the roll. You can do this a number of times equal to your Constitution modifier before you must complete a long rest to regain all expanded uses.