Azthur Kildann
Medium Dwarf, Sailor, Neutral Good
Armor Class 13 (heavy leather coat)
Hit Points 14 (2d8+4) 2d8+4
Speed:
25 ft
Swim: 10 ft
Climb: 12 ft
Skills Sea Legs. The sailor has advantage on ability checks and saving throws to resist being knocked prone.
Dwarven Resilience. Yrla has advantage on saving throws against poison, and resistance to poison damage.
Damage Resistances Poison
Senses Darkvision 60ft
Languages Common, Dwarven
Challenge Rating 1/8
Description
Azthur never seems to feel the cold; he rarely wears any more than a ragged pair of cut-off trousers. His chest is impressively furry—secretly he is proud of this as it showcases his “boundless virility”—and sometimes it seems his beard and chest hair are one and the same. An oddity for a dwarf, Azthur loves the sea. He is a skilled carpenter.
Actions
Belaying Pin
Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
1d20+3
Hit: 4 (1d4+2) slashing damage.
1d6+1
Dirk
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft.., one target.
1d20+3
Hit: 3 (1d4+1) slashing damage.
1d8+1