+4 | Strength |
+5 | Dexterity |
+5 | Constitution |
+0 | Intelligence |
+5 | Wisdom |
+0 | Charisma |
+8 | Acrobatics |
+4 | Animal Handling |
+0 | Arcana |
+4 | Athletics |
+0 | Deception |
+0 | History |
+4 | Insight |
+0 | Intimidation |
+0 | Investigation |
+4 | Medicine |
+0 | Nature |
+10 | Perception |
+0 | Performance |
+0 | Persuasion |
+0 | Religion |
+5 | Sleight of Hands |
+5 | Stealth |
+4 | Survival |
Weapon | Attack | Damage | Ammo |
---|---|---|---|
Rapier | +8 | 1d8+6 P | - |
Pistol | +10 | 1d10+5 P, M1 | 4/4 |
Pistol | +10 | 1d10+5 P, M1 | 4/4 |
Musket | +10 | 1d12+5, M2 | 1/1 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.