3 | Strength |
3 | Dexterity |
6 | Constitution |
1 | Intelligence |
1 | Wisdom |
3 | Charisma |
3 | Acrobatics |
1 | Animal Handling |
1 | Arcana |
6 | Athletics |
0 | Deception |
1 | History |
1 | Insight |
3 | Intimidation |
1 | Investigation |
1 | Medicine |
4 | Nature |
4 | Perception |
0 | Performance |
0 | Persuasion |
1 | Religion |
3 | Sleight of Hands |
3 | Stealth |
4 | Survival |
Quarterstaff | +6 1d20+6 | Damage 1d6+6 | Bludgeoning |
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