Tiny Human Kaizen (Kensei) , Lawful Good
Kensei Weapons. Scimitar (finesse, light), shortbow (ammunition (range 80/320), two-handed) Agile Parry. If Tsubasa makes an unarmed strike as part of the Attack action on his turn and is holding a kensei weapon, he gains a +2 bonus to AC until the start of his next turn, while the weapon is in his hand and he isn't incapacitated. Kensei's Shot. Tsubasa can use a bonus action on his turn such that any target he hits with a ranged attack using a kensei weapon takes an extra 1d4 damage of the weapon's type. He retains this benefit until the end of the current turn.
Multiattack. Tsubasa makes one attack with either his scimitar, shortbow, or unarmed strike, and then can make one unarmed strike as a bonus action. Scimitar. +6, 5ft, one target, 1d6+4 slashing Shortbow. +6, 80/320 ft, one target, 1d6+4 piercing Unarmed Strike. +6, 5ft, one target, 1d4+4 bludgeoning Ki (3/Short Rest):
Deflect Missile. In response to being hit by a ranged weapon attack, Tsubasa deflects the missile. The damage he takes from the attack is reduced by 1d10+3. If the damage is reduced to 0, he catches the missile if it’s small enough to hold in one hand and he has a hand free.