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Relena Strupp Blaiddyd

Sniper 13 Class & Level
Outlander Background
Brigid Race
Chaotic Neutral Alignment

Strength 14
+2
Dexterity 18
+4
constitution 12
+1
intelligence 12
+1
wisdom 16
+3
charisma 14
+2
Total Hit Dice 13
Hit Die
1d8+1
+0 proficiency bonus
+2 Strength
+6 Dexterity
+1 Constitution
+1 Intelligence
+6 Wisdom
+2 Charisma
saving throws
+7 Acrobatics
+6 Animal Handling
+1 Arcana
+4 Athletics
+4 Deception
+1 History
+3 Insight
+4 Intimidation
+6 Investigation
+3 Medicine
+1 Nature
+11 Perception
+4 Performance
+2 Persuasion
+1 Religion
+4 Sleight of Hands
+7 Stealth
+6 Survival
skills WEAPONS: +4 with Bows, +2 with Shortswords and Daggers   MAGIC:   ARMOR: Light, Shields   LANGUAGES: Brigid, Fodlan proficiencies

 
17
Armor Class
81
Hit Points
+9
Initiative
30ft
Speed
Shortswords of Life Stealing (2 attacks per turn) 1d20+9 1d6+4 (add 10 necrotic damage if attack roll 20 or higher)
Longbow (2 attacks per turn) 1d20+10 1d8+4
Daggers (2 attacks per turn) 1d20+6 1d4+4
Attacks
WEAPONS: 1x Longbow, 2x Daggers

ARMOR: Studded Leather, Leather Shield (+1)

POTIONS: 2x Standard HPs (2d4+2)
Equipment
MAJOR CREST OF BLAIDDYD: You deal critical hits with a natural 16 or higher.

FEATS
Observant = If you can see a creature's mouth while it is speaking a language you understand, you can interpret their words by reading their lips.

Alert = You can’t be surprised while you are conscious. Other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you.

ARCHERY FIGHTING STYLE
You gain a +2 bonus to attack rolls you make with ranged weapons.

QUICK ESCAPE
Opportunity attacks against you are made with disadvantage.

COMBAT SUPERIORITY MANEUVERS
Superiority Dice: 5d10
MANEUVER SAVE DC: 8 + weapon proficiency + strength or dex = 15 w/ Bow, 14 w/ Daggers

SUPERIORITY MANEUVERS
Distracting Strike = When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack’s damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.

Precision Attack = When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the attack roll.

Riposte = When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll.

SNIPER'S FLURRY
Use once per turn. If you miss with a ranged attack, you can make another ranged attack as part of the same action.

MAGIC USER'S NEMESIS
1 use per short rest. When you see an enemy cast a spell within 100ft of you, you can use your reaction to fire at the target. If you hit, the enemy must make a wisdom saving throw against your Maneuver Save DC. If they fail, the spell is wasted.

VOLLEY
You have 2 uses per long rest. You can use your action to make a ranged attack against all enemies within 10ft of a point you can see within your weapon’s range. You make a separate attack roll for each target
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

Sword of Life Stealing

Weapon

Varies Necromancy

When you attack a creature with this magic weapon ~roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. 


The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

StariMasters.

Statblock Type

Character Sheet (Legacy)

Link/Embed