+0 | Strength |
+1 | Dexterity |
+2 | Constitution |
+1 | Intelligence |
+2 | Wisdom |
+5 | Charisma |
+1 | Acrobatics |
+0 | Animal Handling |
+1 | Arcana |
+0 | Athletics |
+5 | Deception |
+1 | History |
+0 | Insight |
+5 | Intimidation |
+1 | Investigation |
+0 | Medicine |
+1 | Nature |
+0 | Perception |
+3 | Performance |
+3 | Persuasion |
+1 | Religion |
+3 | Sleight of Hands |
+1 | Stealth |
+0 | Survival |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB pg. 237
0-level (Cantrip) Evocation
PHB pg. 221
0-level (Cantrip) Necromancy
PHB: P. 289
1-level Evocation
PHB: P. 251
1-level Enchantment
2-level Conjuration
You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell's area for the first time on a turn or starts its turn there.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.
Statblocks for your Trinkets, businesses, building, castles, empires.