+0 | Strength |
+7 | Dexterity |
+1 | Constitution |
+0 | Intelligence |
+2 | Wisdom |
+6 | Charisma |
+7 | Acrobatics |
+4 | Animal Handling |
+0 | Arcana |
+2 | Athletics |
+6 | Deception |
+0 | History |
+2 | Insight |
+6 | Intimidation |
+0 | Investigation |
+2 | Medicine |
+0 | Nature |
+5 | Perception |
+4 | Performance |
+4 | Persuasion |
+0 | Religion |
+7 | Sleight of Hands |
+5 | Stealth |
+2 | Survival |
Rapier | 1d20+6 | 1d8+4 |
---|---|---|
Parthia (Longbow) | 1d20+8 | 1d8+4 Piercing 1d6+4 Fire/turn (3 turns) |
Daggers (up to 2 attacks) | 1d20+6 | 1d4+4 |
Shortbow | 1d20+6 | 1d6+4 |
Sneak Attack | [if land successful attack with advantage or attack enemy within 5ft of an ally] | 6d6 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Skilled at mimicry and dramatics, you gain the following benefits:
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Transmutation
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
0-level (Cantrip) Conjuration
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can't attack, activate magic items, or carry more than 10 pounds.
1-level Evocation
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
Statblocks for your Trinkets, businesses, building, castles, empires.