+0 | Strength |
+2 | Dexterity |
+4 | Constitution |
+4 | Intelligence |
+6 | Wisdom |
+2 | Charisma |
+0 | Acrobatics |
+2 | Animal Handling |
+6 | Arcana |
+0 | Athletics |
+2 | Deception |
+6 | History |
+5 | Insight |
+2 | Intimidation |
+4 | Investigation |
+2 | Medicine |
+8 | Nature |
+5 | Perception |
+2 | Performance |
+2 | Persuasion |
+8 | Religion |
+0 | Sleight of Hands |
+0 | Stealth |
+2 | Survival |
Dancing Sword | 1d20+5 | 1d8+2 |
---|---|---|
+1 Shortsword | 1d20+3 | 1d6+0 |
Lamine's Bow | 1d20+9 | 1d8+6 |
Spell Attack | 1d20+8 | Roll damage according to spell |
Sacred Flame | DexteritySavingThrow | 2d8 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
https://roll20.net/compendium/dnd5e/Dancing%20Sword#content
Weapon You can use a Bonus Action to toss this magic sword into the air and speak the Command Word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your Attack roll and ability score modifier to Damage Rolls. While the sword hovers, you can use a Bonus Action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same Bonus Action, you can cause the sword to Attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. Very Rare (this item requires attunement)
Finesse
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial Melee | 1d8 | Piercing | You can use a Bonus Action to toss this magic sword into the air and speak the Command Word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your Attack roll and ability score modifier to Damage Rolls. While the sword hovers, you can use a Bonus Action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same Bonus Action, you can cause the sword to Attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. |
Weight: 2lb
Dungeon Masters Guide
Wondrous Item Rare (this item requires attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move
Cost: 2500gp Weight: 25lbs
Armor (Shield)
Varies Abjuration Requires Attunement
While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. Light enough for mages to be able to cast spells while wielding.Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Shield | 2 | 10 | No |
The statblocks of your class features
Cleric Level | Spells |
---|---|
1st | Bless, Cure Wounds |
3rd | Lesser Restoration, Spiritual Weapon |
5th | Beacon of Hope, Revivify |
7th | Death Ward, Guardian of Faith |
9th | Mass Cure Wounds, Raise Dead |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.