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Shadow

Medium undead, chaotic evil
Armor Class 12
Hit Points 16 3d8+3
Speed 40ft

STR
6 -2
DEX
14 +2
CON
13 +1
INT
6 -2
WIS
10 0
CHA
8 -1

Skills Stealth +4 ( +6 in dim light or darkness)
Damage Vulnerabilities Radiant
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses Darkvision 60ft, Passive Perception 10
Languages
Challenge 1/2 (100 XP)


Amorphous The shadow can move through a space as narrow as 1 inch wide without squeezing.   Shadow Stealth While in dim light or darkness, the shadow can take the Hide action as a bonus action.   Sunlight Weakness While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.


Actions

Strength Drain Melee Weapon Attack: +4 to hit, reach 5ft, one creature. Hit: 9 2d6+2 necrotic damage, and the target's Strength score is reduced by 1d4 . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.   If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.


 

Created by

Mysteon.

Statblock Type

Monster / Creature

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