+7 | Strength |
+3 | Dexterity |
+4 | Constitution |
+3 | Intelligence |
+2 | Wisdom |
+2 | Charisma |
+3 | Acrobatics |
+2 | Animal Handling |
+3 | Arcana |
+8 | Athletics |
+2 | Deception |
+5 | History |
+5 | Insight |
+3 | Intimidation |
+4 | Investigation |
+2 | Medicine |
+3 | Nature |
+2 | Perception |
+5 | Performance |
+4 | Persuasion |
+3 | Religion |
+3 | Sleight of Hands |
+3 | Stealth |
+2 | Survival |
Lance | 1d20+8 | 1d8+7 1d10+5 |
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Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
When you roll a 1 or 2 on a damage die for an Attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the Two-Handed or Versatile property for you to gain this benefit.
When you are wielding a melee weapon in one hand and no other Weapons, you gain a +2 bonus to Damage Rolls with that weapon.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.