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Krummus Oakenfist

Monk 1 Class & Level
Cloistered Scholar Background
Hill Dwarf Race
Lawful Good Alignment

Strength 9
-1
Dexterity 18
+4
constitution 15
+2
intelligence 11
+0
wisdom 16
+3
charisma 7
-2
Total Hit Dice 1
Hit Die
1d8+2
+2 proficiency bonus
+1 Strength
+6 Dexterity
+2 Constitution
+0 Intelligence
+3 Wisdom
-2 Charisma
saving throws
+6 Acrobatics
+3 Animal Handling
+2 Arcana
-1 Athletics
-2 Deception
+2 History
+3 Insight
-2 Intimidation
+0 Investigation
+3 Medicine
+2 Nature
+3 Perception
-2 Performance
-2 Persuasion
+0 Religion
+4 Sleight of Hands
+4 Stealth
+3 Survival
skills Acrobatics, Arcana, History, Nature proficiencies

 
17
Armor Class
11
Hit Points
+4
Initiative
25ft
Speed
Unarmed 1d20+4 1d4+4
Light Hammer 1d20+4 1d4+4
Darts 1d20+4 1d4+4
Attacks
Armor: None
Weapons: Simple weapons, short swords, battle axes, warhammers
Tools: Brewer's supplies, mason's tools
Languages: Common, Dwarvish
Proficiences
Light Hammer, Darts (10)
Dungeoneer's pack, Writing Kit
Equipment
Krummus is a curious being at heart who is a little clueless about how the world works. He knows very little about typical social interactions outside what happened in the clan monastery.
Personality Traits
He looks for skills and knowledge from beyond the monastery's walls, wanting to bring more knowledge to help his clan stay intact for longer.
Ideals
He has banished himself from the monastery until he believes he has gained enough knowledge, so he avoids it like the plague until he believes he is done. That being said, given the fact that he had spent his entire life there, he will do anything to prevent it from falling.
Bonds
He knows very little about social situations and he is accustomed to throwing around light insults as a token of friendship. He also gets homesick, typically at night.
Flaws
Darkvision, Dwarven resilience, Dwarven combat training, Stonecunning, Dwarven Toughness
Unarmored Defense, Martial Arts
Library Access
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD SRD

Light Hammer

Melee Weapon Light, Thrown Common

Type Damage Damage Range Properties
Simple 1d4 Bludgeoning 20/60 ft Light, Thrown

Cost: 2 gp Weight: 2 lb


 

DnD 5e SRD SRD

Dart

Ranged Weapon Finesse, Thrown Common

Type Damage Damage Range Properties
Simple 1d4 Piercing 20/60 ft Finesse, Thrown

Cost: 5 cp Weight: 1/4 lb


 

The statblocks of your class features

Monk


Hit Points

Hit Dice: d8 per Monk level
Hit Points at first Level: 8
Hit Points at Higher Levels: 5+con

Proficiences

Armor: None
Weapons: Simple

Weapons


WeaponCostDamageWeightProperties
Simple Melee Weapons
Club1 sp1d4 bludgeoning2 lb.Light
Dagger2 gp1d4 piercing1 lb.Finesse, light, thrown (range 20/60)
Greatclub2 sp1d8 bludgeoning10 lb.Two-handed
Handaxe5 gp1d6 slashing2 lb.Light, thrown (range 20/60)
Javelin5 sp1d6 piercing2 lb.Thrown (range 30/120)
Light Hammer2 gp1d4 bludgeoning2 lb.Light, thrown (range 20/60)
Mace5 gp1d6 bludgeoning4 lb.
Quarterstaff2 sp1d6 bludgeoning4 lb.Versatile (1d8)
Sickle1 gp1d4 slashing2 lb.Light
Spear1 gp1d6 piercing3 lb.Thrown (range 20/60), versatile (1d8)
Simple Ranged Weapons
Crossbow, light25 gp1d8 piercing5 lb.Ammunition (range 80/320), loading, two-handed
Dart5 cp1d4 piercing1/4 lb.Finesse, thrown (range 20/60)
Shortbow25 gp1d6 piercing2 lb.Ammunition (range 80/320), two-handed
Sling1 sp1d4 bludgeoningAmmunition (range 30/120)
Martial Melee Weapons
Battleaxe10 gp1d8 slashing4 lb.Versatile (1d10)
Flail10 gp1d8 bludgeoning2 lb.
Glaive20 gp1d10 slashing6 lb.Heavy, reach, two-handed
Greataxe30 gp1d12 slashing7 lb.Heavy, two-handed
Greatsword50 gp2d6 slashing6 lb.Heavy, two-handed
Halberd20 gp1d10 slashing6 lb.Heavy, reach, two-handed
Lance10 gp1d12 piercing6 lb.Reach, special
Longsword15 gp1d8 slashing3 lb.Versatile (1d10)
Maul10 gp2d6 bludgeoning10 lb.Heavy, two-handed
Morningstar15 gp1d8 piercing4 lb.
Pike5 gp1d10 piercing18 lb.Heavy, reach, two-handed
Rapier25 gp1d8 piercing2 lb.Finesse
Scimitar25 gp1d6 slashing3 lb.Finesse, light
Shortsword10 gp1d6 piercing2 lb.Finesse, light
Trident5 gp1d6 piercing4 lb.Thrown (range 20/60), versatile (1d8)
War Pick5 gp1d8 piercing2 lb.
Warhammer15 gp1d8 bludgeoning2 lb.Versatile (1d10)
Whip2 gp1d4 slashing3 lb.Finesse, reach
Martial Ranged Weapons
Blowgun10 gp1 piercing1 lb.Ammunition (range 25/100), loading
Crossbow, hand75 gp1d6 piercing3 lb.Ammunition (range 30/120), light, loading
Crossbow, heavy50 gp1d10 piercing18 lb.Ammunition (range 100/400), heavy, loading, two-handed
Longbow50 gp1d8 piercing2 lb.Ammunition (range 150/600), heavy, two-handed
Net1 gp3 lb.Special, thrown (range 5/15)
and Shortswords
Tools: any one type of artisan's tools or any one musical instrument of your choice
Saving Throws:
Skills:

Class Features

Unarmored Defense, Martial Arts, Ki, Flurry of Blows, Patient Defense, Step of the Wind, Unarmored Movement, Monastic Tradition, Deflect Missiles, Slow Fall, Extra Attack, Stunning Strike, Ki-Empowered Strikes, Stillness of Mind, Evasion, Purity of Body, Tongue of the Sun and Moon, Diamond Soul, Timeless Body, Empty Body, Perfect Soul


LevelProficiency BonusMartial ArtsKi PointsUnarmored MovementFeatures
1st+21d4Unarmored Defense, Martial Arts
2nd+21d42+10 ft.Ki, Unarmored Movement
3rd+21d43+10 ft.Monastic Tradition, Deflect Missiles
4th+21d44+10 ft.Ability Score Improvement, Slow Fall
5th+31d65+10 ft.Extra Attack, Stunning Strike
6th+31d66+15 ft.Ki-Empowered Strikes, Monastic Tradition feature
7th+31d67+15 ft.Evasion, Stillness of Mind
8th+31d68+15 ft.Ability Score Improvement
9th+41d69+15 ft.Unarmored Movement improvement
10th+41d610+20 ft.Purity of Body
11th+41d811+20 ft.Monastic Tradition feature
12th+41d812+20 ft.Ability Score Improvement
13th+51d813+20 ft.Tongue of the Sun and Moon
14th+51d814+25 ft.Diamond Soul
15th+51d815+25 ft.Timeless Body
16th+51d816+25 ft.Ability Score Improvement
17th+61d1017+25 ft.Monastic Tradition feature
18th+61d1018+30 ft.Empty Body
19th+61d1019+30 ft.Ability Score Improvement
20th+61d1020+30 ft.Perfect Soul

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Hill Dwarf PHB

Ability Score Increase +2 Con, +1 Wis
Size Medium
Speed 25 ft (not reduced by heavy armour)

Darkvision. 60 ft.

Dwarven Armor Training. You have proficiency with light and medium armor.

Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.

Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Tool Proficiency. Choose one of smith’s tools, brewer’s supplies, or mason’s tools.

Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Languages. Common, Dwarvish

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.

Dungeoneer's Pack

Adventuring Gear Common

Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

Cost: 12 GP Weight: 61 1/2 lbs


 

Created by

Foxblaze.

Statblock Type

Character Sheet (Legacy)

Link/Embed