Remove these ads. Join the Worldbuilders Guild

Victorin Nilros

Bard 3 Class & Level
Entertainer / Dancer Background
Half-Elf Race
N Alignment

Strength 11
+0
Dexterity 13
+1
constitution 16
+3
intelligence 11
+0
wisdom 12
+1
charisma 18
+4
Total Hit Dice 3
Hit Die
1d8+3
+2 proficiency bonus
+0 Strength
+1 Dexterity
+3 Constitution
+0 Intelligence
+1 Wisdom
+4 Charisma
saving throws
+3 Acrobatics
+1 Animal Handling
+0 Arcana
+2 Athletics
+6 Deception
+0 History
+3 Insight
+6 Intimidation
+0 Investigation
+1 Medicine
+0 Nature
+3 Perception
+6 Performance
+8 Persuasion
+0 Religion
+3 Sleight of Hands
+5 Stealth
+1 Survival
skills

 
12
Armor Class
22
Hit Points
+1
Initiative
30
Speed
WeaponAttackDamageRange
Crossbow 1d20+3 1d8+1 range 80/320
Attacks
Language: Elvish, Common, undercommon.

Skills: Acrobatics, Performance, Deception, Persuasion, Stealth, Intimidation, Athletics, Slight of hand, Perception, Insight,
Expertise: Performance, Stealth
Saves: Char, Dex
Tools: Disguise kit, Lute

Amor: Light armor,
Weapons: simple weapons, hand crossbows, longswords, rapiers, and shortswords is a great list to choose from, especially for a full caster class.
Proficiences
Save: 14, Attack: 6

Cantrips:
Vicious mockery- 60ft, Wis save, 1d4 damage and disadvantage on next attack roll
Thunder Clap- 5ft, Con save, 1d6 damage
1st:
Bane- 3 creatures, 30ft, Cha save, -1d4 from attack rolls or saving throw for 10 rounds
Charm Person- 30ft, Wis Save, Charms them so they see you as friendly for 20 rounds
Cure Wounds- touch, 1d8 + your spell casting ability modifier, +1d8 at each higher level
Dissonant Whispers- 60ft, Wis save, 3d6, must use its reaction to move away, +1d6^
Earth tremor- 10ft, Dex save, 1d6, knocked prone, loose earth or stone = difficult terrain
2nd:
Suggestion- 30ft, Wis save, does what you tell it for 8 hrs/120 rounds

Spellcasting Ability: 12
Spellcasting
Crossbow, leather amour,

Lute, A child's charm bracelet, a costume, and a belt pouch containing 15 gp
Backpack,bedroll, costume (2), candle (5), rations (5), waterskin, disguise kit

Equipment
I know a story relevant to almost every situation.
I get bitter if I'm not the center of attention.
Personality Traits
Creativity. The world is in need of new ideas and bold action. (Chaotic)
Ideals
I want to be famous, whatever it takes.
Bonds
I'll do anything to win fame and renown.
Flaws
Bard:
Spell casting
Bardic inspiration
Jack of All Trades
Song of Rest
College of lore
Lucky

Half-Elf:
Darkvision: Thanks to your elf blood, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.
Fey Ancestry: You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.
Skill Versatility: You gain proficiency in two Skills of your choice.
Languages: You can speak, read, and write Common, Elvish, and one extra language of your choice.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

MayvinWrites.

Statblock Type

Character Sheet (Legacy)

Link/Embed