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Nuggg Grot

Cleric 6 Class & Level
Hag Forests/The Night-Sworn Background
Lizardfolk Race
CN Alignment

Strength 12
+1
Dexterity 14
+2
constitution 18
+4
intelligence 10
+0
wisdom 20
+5
charisma 14
+2
Total Hit Dice
Hit Die
1d8+4
+2 proficiency bonus
+1 Strength
+2 Dexterity
+3 Constitution
+0 Intelligence
+6 Wisdom
+4 Charisma
saving throws
+2 Acrobatics
+4 Animal Handling
+0 Arcana
+1 Athletics
+2 Deception
+2 History
+4 Insight
+2 Intimidation
+0 Investigation
+4 Medicine
+0 Nature
+6 Perception
+2 Performance
+2 Persuasion
+2 Religion
+2 Sleight of Hands
+2 Stealth
+6 Survival
skills History, Religion, Perception, Survival proficiencies

 
18
Armor Class
45
Hit Points
+0
Initiative
30
Speed
Bite 1d20+3 1d6+3
Warhammer 1d20+3 1d8+3
Light Crossbow 1d20+4 1d8+4
Attacks
Skills: History, Religion, Perception, Survival
Armor: light armor, medium armor, shields, heavy armor
Weapons: simple weapons, martial weapons
Tools: Alchemist's Tools.
Proficiences
Cantrips
Light
Toll the Dead
Thaumaturgy
Guidance

1st Spells
Bless
Healing word
Detect magic
Purify Food and drink
Guiding Bolt
Fog cloud
Thunderwave

2nd Level

Zone of Truth
Silence
Gust of wind
Shatter

3rd

Call lighting
Sleet storm
Revivify
Aura of vitality
Spellcasting
Warhammer
Chain mail
Light crossbow - 20 Bolts
Priest's Pack
Shield
Holy symbol - Bell Amulet
100gp

Equipment

Personality Traits
"Revenge is a chain that binds you to the guilt, break it and you shall be free."
— Lionva


Ideals
You have disadvantage on perception checks made in the sunlight. This cannot be removed in any way.
Flaws
Languages:
Common, Draconic

+3 bonus to saving throws vs. Fear effects.

You have disadvantage on perception checks made in the sunlight. This cannot be removed in any way.

FEAT:

War Caster

Prerequisite: The ability to cast at least one spell

You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

Thunderbolt Strike
At 6th level, when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you.

3 Channel divinity's
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

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Created by

JonnyEnder.

Statblock Type

Character Sheet (Legacy)

Link/Embed