+7 | Strength |
+0 | Dexterity |
+5 | Constitution |
-1 | Intelligence |
+0 | Wisdom |
-1 | Charisma |
+0 | Acrobatics |
+0 | Animal Handling |
-1 | Arcana |
+7 | Athletics |
-1 | Deception |
-1 | History |
+0 | Insight |
+2 | Intimidation |
-1 | Investigation |
+0 | Medicine |
-1 | Nature |
+0 | Perception |
-1 | Performance |
-1 | Persuasion |
-1 | Religion |
+0 | Sleight of Hands |
+0 | Stealth |
+3 | Survival |
Weapon | Attack | Damage |
---|---|---|
Greataxe | 1d20+7 | 1d12 |
Greataxe (throw) | 1d20+3 | 1d12 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD
Melee Weapon Heavy, Two-Handed Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d12 | Slashing | Heavy, Two-Handed |
Cost: 30 gp Weight: 7 lb
DnD 5e SRD
Adventuring Gear Common
This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Medium | 13 + Dex Modifier (max 2) |
Cost: 10 gp Weight: 12 lb
Armor
Varies
CON +2
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
No |
Weight: 0.3lb
The statblocks of your class features
You start with the following equipment in addition to the equipment granted by your background (a) a greataxe or (b) any martial melee weapon (a) two handaxes or (b) and simple weapon an explorers pack and for javelins
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Skills. You gain proficiency in one skill of your choice. Feat.You gain one feat of your choice.
Languages. You can speak, read, and write Common.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.