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Fly

Ranger 2 Class & Level
caravan expert Background
Air Genasi Race
Alignment

Strength 12
+1
Dexterity 16
+3
constitution 15
+2
intelligence 13
+1
wisdom 15
+2
charisma 13
+1
Total Hit Dice 2
Hit Die
1d10+2
+0 proficiency bonus
+3 Strength
+5 Dexterity
+2 Constitution
+1 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+3 Acrobatics
+2 Animal Handling
+1 Arcana
+1 Athletics
+1 Deception
+1 History
+2 Insight
+1 Intimidation
+3 Investigation
+2 Medicine
+3 Nature
+4 Perception
+1 Performance
+1 Persuasion
+1 Religion
+3 Sleight of Hands
+5 Stealth
+4 Survival
skills

 
15
Armor Class
20
Hit Points
+3
Initiative
30ft.
Speed
Longbow+11d20+81d8+4
Dagger1d20+51d4+3
Attacks
ARMOR
Light Armor, Medium Armor, Shields
WEAPONS
Martial Weapons, Simple Weapons
TOOLS
Vehicles (Land)
LANGUAGES
Common, Elvish, Primordial, Undercommon
Proficiences
animal friendship | goodberry | levitate
Spellcasting
longbow+1
dagger(2)
dungeoneer's pack
studded leather
Equipment
CLASS FEATURES
Ranger Features
Hit PointsPHB, pg. 90
ProficienciesPHB, pg. 90
Stealth
Nature
Perception
Favored EnemyPHB, pg. 91
You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

Elvish
Humanoids
Humanoids are the main peoples of the world, both civilized and savage, including humans and a tremendous variety of other species.

Elves
Humans
Natural ExplorerPHB, pg. 91
You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.

Forest
You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.

Fighting StylePHB, pg. 91
You adopt a particular style of fighting as your specialty.

Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.

SpellcastingPHB, pg. 91
You can cast known ranger spells using WIS as your spellcasting modifier (Spell DC 12, Spell Attack +4).

RACIAL TRAITS
Unending BreathEE
You can hold your breath indefinitely while you’re not incapacitated.

Mingle with the WindEE
You can cast levitate (w/o material components) once per long rest. CON is your spellcasting ability.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

appeldroes.

Statblock Type

Character Sheet (Legacy)

Link/Embed