The Stonemelder is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:
Cantrips (at will): acid splash, blade ward, light, mending, Mold Earth*
1st level (4 slots): expeditious retreat, false life, shield
2nd level (3 slots): Maximilian's Earthen Grasp,* shatter
3rd level (3 slots): Erupting Earth,* meld into stone
4th level (1 slot): stoneskin
Black Earth Rod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The Stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a 1st level slot, plus an additional 1d8 for each level of the slot above 1st. Death Burst. When the Stonemelder dies, it turns to stone and explodes in a burst of rock shards, becoming a smoking pile of rubble. Each creature within 10 feet of the exploding Stonemelder must make a DC 14 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one.
Stonemelders are spellcasters who gain their power from Ogremoch, using elemental earth magic to sheathe their bodies in carapaces of rock. They are elite champions of the cult and answer only to the cult leaders. Not even the Black Earth priests tell Stonemelders what to do. Each Stonemelder carries a weapon known as a Black Earth rod. Such a rod is like an ordinary mace, but in the hands of a Stonemelder, it serves as a conduit for Ogremoch’s wrath.