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Jorvian Church Guard

Medium humanoid, lawful neutral
Armor Class 16 (Leather Armor and Shield)
Hit Points 11 2d8+2
Speed 30ft

STR
15 +2
DEX
12 +1
CON
12 +1
INT
10 0
WIS
11 0
CHA
10 0

Skills Intimidation +2, Perception +2
Senses Passive Perception: 12
Languages Common
Challenge 1/4


Actions

Longsword. Melee Weapon Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 1d8+1 piercing damage.
Heavy Crossbow. Ranged Weapon Attack: 1d20+3 to hit, range 100/400 ft., one target. Hit: 1d10+2 piercing damage.
Whistle. Use object. Blow whistle to call for backup. Calls two additional Jorvian church Guards from nearby. Must be disengaged. May only be used once per encounter across all guards involved.


 

Created by

BoboCop.

Statblock Type

Monster / Creature

Link/Embed