Remove these ads. Join the Worldbuilders Guild

Leucis

Circle of Forrest Druid 11 Class & Level
Hermit Background
Undead Tiefling/ half etherial Race
Chaotic Good Alignment

Strength 12
+1
Dexterity 14
+2
constitution 17
+3
intelligence 14
+2
wisdom 19
+4
charisma 16
+3
Total Hit Dice 4
Hit Die
1d8+3
+4 proficiency bonus
+1 Strength
+2 Dexterity
+2 Constitution
+6 Intelligence
+8 Wisdom
+3 Charisma
saving throws
+2 Acrobatics
+8 Animal Handling
+2 Arcana
+1 Athletics
+3 Deception
+2 History
+8 Insight
+3 Intimidation
+2 Investigation
+6 Medicine
+2 Nature
+3 Perception
+3 Performance
+3 Persuasion
+6 Religion
+2 Sleight of Hands
+2 Stealth
+4 Survival
skills Inelegance,Wisdom,Herbalism kit, clubs,daggers,darts,java-lines,maces,quarterstaff,scimitars, sickles,slings,spears,light and medium armor, shields,(no metal armor or shields), animal handling,insight,medicine,religion proficiencies

 
11
Armor Class
67
Hit Points
+1
Initiative
30
Speed
Attacks
languages=common,infernal,Druid(can leave hidden message with dc15 perception check to see it), Elvish
Proficiences
65/67
Druid :Wisdom
Spell save DC=15
spell attack bonus=7


EXP: 3,267
Spellcasting
wooden shield(+2 ac when equipped),leather armor,scimitar,druidic focus(nose ring),backpack, bedroll,mess kit,5 candles,tinderbox,10 torches,8 days rations,water skin,50 ft hemp rope,a scroll full of notes from my studies,winter blanket,set of common cloths,herbalism kit,healing potion, red tear drop crystal of blood (empty), a lucky stone, 18 potatoes, room key, silver arrow, the reapers fingers (3), 4 reality shards (only can be recharged by clearing cracks in reality but they allow you to alter reality in minor ways the more you use the greater the change), 10 sticks of makeshift dynamite(8d4 fire damage)(20or 1crit fail, match ac crit), mother's spell book "mother's inheritance", pet snake(pen when I hold), 2 purple gems(200 gold each), dirt map wand(300ft radius), super ginger beard potion, levitation potion(hover 4 inch for 1d6 hours, potion of lathrgic levitaion( lose walking, but a 10ft flying speed for 1 hour), salty dog ale, mini-mechanical city(wind up toy),2 "destroyed by" scroll(dc 20 will save or death if read)or(dragon on paper awake give
statue to someone, when sleep, person with statue goes inti coma)

-174 gold -73 silver -47 copper
Equipment
I feel tremendous sympathy for all who suffer
Personality Traits
inquiry and curiosity are the pillars of progress
Ideals
Nothing is more important than the other members of my hermitage and my loved ones
Bonds
I harbor dark, blood thirsty thoughts that my isolation and meditation failed to quell
Flaws
-Wild shape( CR 1) stay like it for half druid level rounded down hours(5 hours)(no talk or spells)
(1/2 per day)
-Natural Recovery
-non magical difficult terrain doesn't apply to me
-can move through, not damaged by non magical plants
-adv on save throws against magically created or manipulated to impede movement
  • sigil
  • -Can't be frightened/charmed by elementals/fey
    -immune to poison and disease

  • resistant to anything bound to our reality
  • no longer limited by mortality

  • 5'8"
  • -35 years old
    Features & Traits

    Heroes Enabled

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    [block: -fire resistance -Dark vision -Infernal legacy(can cast 2nd level Hellish Rebuke once per long rest(charisma)) 0/1 Revenant- can heal 15HP 3/3 per day(by placing hand on heart and thinking of a peaceful place) (doesn't cost an action)- don't eat or sleep]
    [block: Your Maximum Hit Points will be reduced by your Level until you find your Shade which was left upon your death   The Ghast Revenant: can target one creature it can see within 10 feet of it. The target is paralyzed until the Ghast deals damage to it]
    [block: or until the end of the The Ghasts next turn. Creatures immune to the Frightened or Paralyzed conditions are immune to this effect. May only be used once until you finish a Short or Long Rest.   Etherial: Barrow -You mimic an ability score of your target for 3 turns(DM will let you know if it's higher or lower then yours)]

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Level 0 Spells

    Level 1 Spells

    Level 2 Spells

    Level 3 Spells

    Level 4 Spells

    Level 5 Spells

    Level 6 Spells

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Drae3210.

    Statblock Type

    Character Sheet (Legacy)

    Link/Embed