+4 | Strength |
+9 | Dexterity |
+2 | Constitution |
+0 | Intelligence |
+2 | Wisdom |
+1 | Charisma |
+9 | Acrobatics |
+5 | Animal Handling |
+0 | Arcana |
+1 | Athletics |
+1 | Deception |
+3 | History |
+5 | Insight |
+1 | Intimidation |
+0 | Investigation |
+2 | Medicine |
+3 | Nature |
+5 | Perception |
+2 | Performance |
+2 | Persuasion |
+0 | Religion |
+6 | Sleight of Hands |
+9 | Stealth |
+5 | Survival |
Name | ATK Bonus | Damage | |
---|---|---|---|
Quarterstaff (+1 Dex) (b) | 1d20+8 | 1d6+5 | |
Quarterstaff 2-handed (+1D) (b) | 1d20+8 | 1d8+5 | |
Macuahuitl | 1d20+8 | 1d6+5 | 1d8>damg -> 1d6 bleed 3 r |
Paw/Claw (b/s) | 1d20+8 | 1d6+5 | |
Dart 20/60 | 1d20+8 | 1d4+5 | |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Melee Weapon Versatile Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d6 / 1d8 | Bludgeoning | Versatile |
Cost: 2 sp Weight: 4 lb
Potion Common
You regain 2d4+2 Hit Points when you drink this potion. The potion's red liquid glimmers when agitated.
Weight: .5lbs
SRD
Potion Very Rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you’re in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion’s clear liquid floats at the top of its container and has cloudy white impurities drifting in it
DnD 5e SRD
Potion Uncommon
When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no Concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Weight: 0.5lbs
Tool Common
This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.
Cost: 25 gp Weight: 3 lb
Adventuring Gear Common
This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.
Cost: 1gp Weight: 4lb
The statblocks of your class features
You star with the following equipment in addition the the equipment granted by your background (a) a shortsword or (b) any simple weapon (b) a dungeoneers pack or (b) an explorers pack 10 darts
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Age: Tabaxi reach adulthood in their late teens and live less than a century. Size: Tabaxi are taller on average than humans and relatively slender. Your size is Medium. Darkvision: You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Feline Agility: Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns. Cat's Claws: Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Cat's Talents: You have proficiency in the Perception and Stealth skills.
Languages. Common, Beastial, 1 other of your choice
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB pg. 220
1-level Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.