History:
Zombies are any creature that was once dead and brought to be undead through either disease or magic. Zombies are not necessarily bad and can be free thinking. It is possible for them to do whatever they want freely, but when they consume fresh meat, flesh, or blood (or anything of that origin) they become feral and will crave more. They can wait this spell out, but this will take 2 hours since last consuming flesh. Zombies are undead, therefore they do not need to do things necessary for living such as breathe, eat, or sleep.
Basic information:
Anatomy: There anatomy depends purely on the creature they were while alive.
Age and growth rate: They can live forever until killed.
Diet: Nothing, but fresh meat makes a zombie feral for 2 hours.
Additional Information:
Geography: From everywhere, not specifically from one place.
Alignment: Any
Size: Height of creature in life.
Bloodless: Because they have no blood circulation, they are resistant to poisons.
Feral: Consuming fresh meat, blood, or flesh will turn a zombie feral for 2 hours.
Undead: A zombie takes no damage when hit in the arms or legs, therefore they can remove these limbs but do not have control over them. The necessary parts of a zombie is the torso and head. When these are hit, the zombie takes damage. The head can be removed from the torso for 1d6 damage, and the head and torso can act independently. Zombies can only control their head when separated, the torso acts independently.
Pyrophobia: Zombies are afraid of fire. Every turn when fire is present, they must make a constitution saving throw (DC 10) to determine if incapacitated by fear. They are not however afraid of smaller fires such as torchlight or small campfires.
Languages. Whatever languages spoken when living.