+9 | Strength |
+1 | Dexterity |
+5 | Constitution |
-1 | Intelligence |
+5 | Wisdom |
+0 | Charisma |
+1 | Acrobatics |
+1 | Animal Handling |
-1 | Arcana |
+9 | Athletics |
+0 | Deception |
-1 | History |
+5 | Insight |
+4 | Intimidation |
+2 | Investigation |
+1 | Medicine |
-1 | Nature |
+1 | Perception |
+0 | Performance |
+0 | Persuasion |
-1 | Religion |
+1 | Sleight of Hands |
+1 | Stealth |
+5 | Survival |
- Great axe | 1d20+9 | 1d12+5 | Slashing |
---|---|---|---|
- Light Crossbow | 1d20+5 | 1d8+1 | Piercing |
- heavy crossbow | 1d20+5 | 1d10+1 | Piercing |
- unarmed strike | 1d20+5 | 1d6+5 | bludgeoning |
- Quarter staff | |||
- 6 Darts (1d4) | |||
(+1 onto attack melee damage) |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.