Maddening Touch
Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 4d6+3 psychic damage.
Whispers of Madness
The allip chooses three targets it can see within 60 feet of it, which must succeed a Wisdom Saving Throw DC 14, or takes 1d8+3 psychic damage and use its reaction to make a melee weapon attack against one creature of the allip's choice that the allip can see. Constructs and undead are immune to this effect.
Howling Babble (Recharge 6)
Each creature within 30 ft. of the allip that can hear it must make a Wisdom Saving Throw DC 14. On a fail, the target takes 2d8+3 psychich damage and it is stunned until the end of its next turn. On a successful save, it takes half as much damage and isn't stunned. Constructs and undead are immune to this effect.