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Prime Lykosor

Large beast, unaligned
Armor Class 14
Hit Points 35 5d10+8
Speed 50ft

STR
15 +2
DEX
16 +3
CON
15 +2
INT
6 -2
WIS
14 +2
CHA
6 -2

Skills Perception +3 , Stealth +4
Damage Vulnerabilities Vulnerable to Cold
Senses passive Perception 13
Challenge 1 (200 XP)


Ambusher's Stride: The Prime Lykosor may ignore non-magical difficult terrain and not suffer a movement penalty.
Agile Leader: So long as the Prime Lykosor is present in a 60 feet radius of another Lykosor, the allied lykosor's basic speed becomes equal to the Prime Lykosor's basic speed.
Pack Tactics: The Prime Lykosor has advantage on an Attack roll against a creature if at least one of the lykosor's allies is within 5 ft. of the creature and the ally isn't Incapacitated.


Actions

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 2d6+3 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


 

Created by

Arklaw.

Statblock Type

Monster / Creature

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