-1 | Strength |
+1 | Dexterity |
+1 | Constitution |
+7 | Intelligence |
+4 | Wisdom |
+1 | Charisma |
+1 | Acrobatics |
+2 | Animal Handling |
+9 | Arcana |
-1 | Athletics |
+1 | Deception |
+9 | History |
+2 | Insight |
+1 | Intimidation |
+5 | Investigation |
+6 | Medicine |
+9 | Nature |
+4 | Perception |
+1 | Performance |
+1 | Persuasion |
+9 | Religion |
+1 | Sleight of Hands |
+1 | Stealth |
+2 | Survival |
Quarterstaff | 1d20+1 | 1d8-1 |
---|---|---|
Ray of Frost | 1d20+7 | 1d8 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
3d6 | Appearance |
---|---|
3-5 | You are grotesque. Your face is a mass of scar tissue. Thick scars crisscross your body; held together with crude; leather stitching. Swaths of open sores weep streams of pus; and you reek of excrement; blood; and rot. |
6-8 | You are monstrous; with thick; brutish features; weird growths sprouting from your skin; and nasty scars that cut jagged lines across your thick hide. |
9-12 | You are ugly. You have thick tusks jutting from your broad jaw; a sloping forehead; and tiny eyes set deep in your skull. |
13-15 | You are an orc of typical appearance; dirty and unkempt. |
16-17 | Your features are somewhat less brutish; though you might have odd skin coloration; extra fur; and thick features. |
18 | You stand out from other orcs. Your body is remarkably free from the scars and injuries that maim your fellows; and you are in pretty good health. |