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Alice Ikari

Rage Cleric 1 Class & Level
The Rift (Gla'ton) Background
Fire Ganasi Race
Chaotic Neutral Alignment

Strength 16
+3
Dexterity 14
+2
constitution 14
+2
intelligence 11
+0
wisdom 16
+3
charisma 11
+0
Total Hit Dice 1
Hit Die
1d8+2
+2 proficiency bonus
+3 Strength
+2 Dexterity
+2 Constitution
+0 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+2 Acrobatics
+3 Animal Handling
+0 Arcana
+3 Athletics
+0 Deception
+0 History
+7 Insight
+2 Intimidation
+2 Investigation
+5 Medicine
+0 Nature
+3 Perception
+0 Performance
+0 Persuasion
+2 Religion
+2 Sleight of Hands
+2 Stealth
+3 Survival
skills Religion Intimidation Martial Insight x2 Medicine proficiencies

 
18
Armor Class
10
Hit Points
+0
Initiative
60
Speed
Attacks
Cantrips:
Green-flame blade
Mending
Sacred flame
Thaumetergy
Produce flame

1st level spells:
Searing smite
Hellish rebuke
Healing word
Guiding bolt
Create/destroy water
Spellcasting
Mace, scale mail, light crossbow and 20 bolts, priest pack, shield, flaming doll.
Equipment
Likes orphans, dislikes wizards. Burning people alive is fun.
May be a pyromaniac no one knows for sure.
Personality Traits
Help those who deserve it. Supports vengeance.
Protect children. Avenge children who have been killed.
Never forgive child killers.
Lorita's will is absolute. Lorita's will be done.
Ideals
Lorita. Orphans. Flaming doll had since childhood.
Bonds
Short fuse.
Persuasion
Flaws
-Resistant to fire.
-Church boon +1 str.
-Lip service prof intimidation.
-Restless fury.
-Seal of fire
+30 speed, +2 fire damage.
-Origin: Rift
The Rift is wild will given manifestation. Gain a +1 to an ability score of your choice (Constitution)
Gla'ton
The soul is empowered. +1 to Wisdom
The whispers of spirits cause words to fail. Denied skill -
Persuasion
-Starting as Factionless at 1st level grants 1 Tool and 1 Skill proficiency of your choice.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

[block: Rage Whoever appeals to mercy against his fellow man is either a fool or a coward. Whoever cannot take care of themselves without mercy is both. For the wounded shall say to their enemy]
[block: and the flames of anger endlessly kindled. Deities Lorita]
[block: The Seven Domain Spell At each indicated cleric level]
[block: you add the listed spells to your spells prepared. 1st - Searing Smite]
[block: Hellish Rebuke 3rd - Flame Blade]
[block: Shatter 5th - Enemies Abound]
[block: Bestow Curse 7th - Freedom of Movement]
[block: Shadow of Moil 9th - Flame Strike]
[block: Immolation Sibling of Wrath Choose one cantrip from among Fire Bolt]
[block: and you can cast it as a cleric cantrip. You also gain proficiency in the Martial skill. Restless Fury From 1st level]
[block: and regain these uses when you finish a long rest.   Divine Domain Feature At 2nd level]
[block: you gain the following feature from your Divine Domain. Channel Divinity: Dire Aura Starting at 2nd level]
[block: you can use your Channel Divinity as an action to create an aura 30 feet around you for 1 minute. All creatures within this aura can score critical hits on a roll of 19 or 20. All creatures that start their turn inside the aura gain a 10 foot bonus to their movement speeds as long as they move in a straight line towards a hostile creature. Divine Domain Feature At 6th level]
[block: you gain the following feature from your Divine Domain. Insatiable Savagery Starting at 6th level]
[block: you gain resistance to fire damage. When you cast a spell that deals physical or fire damage]
[block: you can add your Wisdom modifier to one physical or fire damage roll of that spell against one of its targets. Divine Domain Feature At 8th level]
[block: you gain both of the following features from your Divine Domain. Vengeful Strike At 8th level]
[block: the extra damage increases to 2d10. Divine Domain Feature At 17th level]
[block: you gain the following feature from your Divine Domain. Detonate Rage Starting at 17th level]
[block: you gain immunity to fire. If a hostile creature is within sight]

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

[block: Genasi (Fire) - EEPC Ability Score Increase +2 Con]
[block: +1 Int Size Medium Speed 60 ft. Age – Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do]
[block: up to 120 years. Alignment – Independent and self-reliant]
[block: genasi tend toward a neutral alignment. Size – Genasi are as varied as their mortal parents but are generally built like humans]
[block: standing anywhere from 5 feet to over 6 feet tall. Your size is Medium. Languages – You can speak]
[block: and write Common and Ignan. Darkvision – You can see in dim light within 60 feet of you as if it were bright light]
[block: and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red. Fire Resistance – You have resistance to fire damage. Reach to the Blaze. You know the produce flame cantrip. Once you reach 3rd level]
[block: and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells. Seal of Fire – You increase your walking speed by 30. If you should deal fire damage]
[block: this applies only once per source.   Languages. You can speak]

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Level 1 Spells

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

NeptuneFang.

Statblock Type

Character Sheet (Legacy)

Link/Embed