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Cerxi (Vinroe)

Rogue, Sorcerer* 3, 2 Class & Level
Urchin Background
Gnome Race
Chaotic Neutral Alignment

Strength 13
+1
Dexterity 18
+4
constitution 13
+1
intelligence 11
+0
wisdom 12
+1
charisma 16
+3
Total Hit Dice 5
Hit Die
1d8+1
+2 proficiency bonus
+1 Strength
+6 Dexterity
+1 Constitution
+2 Intelligence
+1 Wisdom
+3 Charisma
saving throws
+6 Acrobatics
+1 Animal Handling
+0 Arcana
+1 Athletics
+5 Deception
+0 History
+5 Insight
+3 Intimidation
+0 Investigation
+1 Medicine
+0 Nature
+1 Perception
+3 Performance
+3 Persuasion
+0 Religion
+6 Sleight of Hands
+8 Stealth
+1 Survival
skills Stealth, Insight, Sleight of Hand, Investigation, Deception, Acrobatics proficiencies

 
17
Armor Class
36
Hit Points
+4
Initiative
25
Speed
Attacks
Light Armor, Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords, Thieves tools, Disguise Kit, Poisoner's Kit
Proficiences
Cantrips - Minor Illusion, Toll The dead, Lightning Lure
1st Level - Is Insinuation, Charm Person, Ray of decay, Hex

Spellcasting
Leather Armor
Burglar's Pack
81 Gold
13 silver
15 Copper
40 platinum
Common Clothes
The Knife Thanos gives Gomorrah
Common Clothes
broken piton
Component Pouch
1 Brown Ale
-Liquid Pleasure
Cool Pen
Random Scroll
33 Crossbow
4 D4+1 healing
5 candles
Bag of ball bearings
Thieves tools
Common clothes
Bell
Fishing line
3 oil flasks
Soap
2 whistles
Wood Axe
Pots and pans
Solstice flyer
Wanted flyer
Tapestry
Rat Statue
Beared Hair
Big Boomer (wand of magic missile)
2 Toy Wooden Hammers
2 hand axes
Wand of Magic Missile
Cool Necklace Blueberry
Cobble King’s Skull
Blue Gem Necklace
9 gold rings
diamond ring
Bracelet
Demon Key
6 shadow crystals
cool dagger

Equipment
WOEOOEOEOEEE
Personality Traits
self + bruhnk
Ideals
BRUHNK, silver ring
Bonds
WOOEOEOEOOEOE
childlike
selfish
Flaws
inspiration
Darkvision 30
Speak With Small Beasts
Sneak attack (2d6)
Thieves Cant
Expertise (Stealth, Insight)
Cunning Action
Awakened Mind
Fiendish Vigor
Mask of Many Faces
Assassinate
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Swashbuckler


Hit Points

Hit Dice: d8 per Swashbuckler level
Hit Points at first Level: See Rogue
Hit Points at Higher Levels: See Rogue

Proficiences

Armor: See Rogue
Weapons: See Rogue
Tools: See Rogue
Saving Throws: See Rogue
Skills: See Rogue

Subclass Options

Fancy Footwork

At 3rd level, during your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.  

Rakish Audacity

Starting at 3rd level, you can give yourself a bonus to your initiative rolls equal to your Charisma modifier.   You also gain an additional way to use your Sneak Attack: you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.  

Panache

At 9th level, as an action, you can make a Charisma (Persuasion) check contested by a creature's Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language.   If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can't make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart.   If you succeed on the check and the creature isn't hostile to you, it is charmed by you for 1 minute. While charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it.  

Elegant Maneuver

Starting at 13th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (Acrobatics) or Strength (Athletics) check you make during the same turn.  

Master Duelist

Beginning at 17th level, if you miss with an attack roll, you can roll it again with advantage. Once you do so, you can't use this feature again until you finish a short or long rest.
 

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Level 1 Spells

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

HalfWitHall.

Statblock Type

Character Sheet (Legacy)

Link/Embed