Sprites can sense whether a creature is good or evil by the sound and feeling of its beating heart. Weighing the balance of a creature's past actions, a sprite can tell whether its heart beats rapidly in love or flags in sorrow, or whether it is darkened by hate or greed. The sprite's power to perceive the heart always shows the truth, because the heart can't lie. Because they are judges of the heart and favor good creatures, sprites oppose the will of evil fey and pledge to thwart evil archfey at every turn. If they encounter adventurers on a quest to rid their forest of an evil fey creature or goblinoid menace, they will pledge their support and even come to their aid when the adventurers least expect it. Unlike pixies, sprites rarely indulge in frivolous merriment and fun. They are firm warriors, protectors, and judges, and their stern bent causes other fey to consider them overly dour and serious. However, fey that respect the sprites' territory find them staunch allies in times of trouble. However, this is not always the case, as there is a time and season for all the sprite kind. Some clans are not talked about and are served for times of war or defense when nothing else seems to work... They are shunned by the other clans, and they are okay with that because they understand not all can handle their level of commitment to do whatever it takes, by any means necessary, however long it takes. Sprites hold their kin at the highest of esteem; they never harm a fellow clansmen or do any mischief. Their clans divided up by sub-races which can be easily spotted and recognized. In their forest domains, sprites brew toxins, unguents, antidotes, and poisons, including the sleep poison with which they coat their arrows. They venture far into the woods to harvest rare flowers, mosses, and fungi, sometimes crossing dangerous territory to do so. If desperate, sprites even steal their ingredients from the gardens of hags. They can also turn invisible once a day. Subspecies: Wandering Sprites These Sprites move about so much that they hardly have a place of their own. They often end up in cities taking on a gypsy like role, having little holds between places far out of reach of anything but them. One secret tactic is to burrow into a wall or abandoned location with their only entrance being as small as a pinhole, just enough to see inside, where they can teleport to. You can’t get more secure than that. They are guardians of personal space, self-reflection. They guard those hiding places where people go to find peace, in a very crowded city. They are wiser than most Sprites and can see in dim light within 20 meters of themselves as if it were bright light, and in darkness as if it were dim light, but only in shades of grey. They can create a magical, floating hand that can reach places that would normally be too far or unreachable. With enough practice, they can magically disguise themselves, once per day. And with even more practice, they can briefly surround themselves with silvery mist and teleport up to 9 meters away. +1 Wis. Bell Sprites Bell sprites are small, glowing sprites that enjoy mischief. Although they are still highly territorial, they are known to wander off in search of other races to befriend. Usually, they form attachments to children that are just as mischievous as they. They exude a natural fairy dust that grants things that it falls on a natural floating ability. Some say that it also stops the aging process and allows children to never grow up. They can give a willing creature a flying speed of 9 meters for 1 minute, however, they cannot fly higher than this. They can only do this once a day. They can create small, magical lights and when cast on themselves, they can adjust the size of the light to a 1.5 meters radius of bright light and an addition 1.5 meters of dim light. Bell sprites are known for their ability to grow to look like regular humans. They can become Medium sized, but when they do, they cannot fly, as they are too heavy for their thin wings to carry them. This transformation lasts for 1 hour, until they dismiss it or are knocked unconscious. They can only do this once a day. Crom Sprites Crom Sprites are the strongest and proudest of warriors, known to go toe-to-toe with even the larger creatures in honorable duels. Crom Sprites are known to seek out the strongest of warriors to pit their mettle against. They are also known to join battles that take place near to their villages, seeing into the hearts of the combatants and helping whoever they deem the best and honorable. They are also known for their ability to imbue their weapons with magic. Many foes are caught off guard, as a Sprite's polearm extends to be as long as those carried by human soldiers They are stronger and have a higher constitution than most and count as one size larger when determining their carrying capacity and the weight they can push, drag, or lift. They have proficiency with 2 simple and 2 martial weapons of their choice, and their small stature and fighting instincts makes them hard to hit no matter what. They are also the bravest of all Sprites. (They have the Brave trait)
Languages. Common and the Ancient Language.