Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Troll Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell. Lesser Troll Regeneration. On your turn, you can use a bonus action to roll a hit dice for healing, as if you were taking a short rest, it doesn't subtract from your hit dice pool. Once you use this feature, you must finish a short or long rest before you can use it again. If you take acid or fire damage, this trait doesn't function untill you finish a long rest. Additionally, when you roll a 1 on any Hit Die you spend at the end of a short rest, you can reroll the die and must use the new roll.
Languages. You can speak, read, and write Common.