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Darsin

Fighter 1 Class & Level
Bloodwave Bay / Factionless Background
Human Race
Lawful Neutral Alignment

Strength 11
+0
Dexterity 18
+4
constitution 16
+3
intelligence 10
+0
wisdom 14
+2
charisma 11
+0
Total Hit Dice 1
Hit Die
1d10+3
+2 proficiency bonus
+2 Strength
+6 Dexterity
+5 Constitution
+0 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+6 Acrobatics
+2 Animal Handling
+0 Arcana
+2 Athletics
+0 Deception
+0 History
+2 Insight
+2 Intimidation
+0 Investigation
+2 Medicine
+0 Nature
+4 Perception
+0 Performance
+0 Persuasion
+0 Religion
+4 Sleight of Hands
+6 Stealth
+2 Survival
skills Acrobatics, Perception, Stealth, Athletics, Intimidation, Martial proficiencies

 
15
Armor Class
13
Hit Points
+4
Initiative
30
Speed
Scimitar 1d20+6 1d6+4
Longbow 1d20+6 1d8+4
Attacks
Proficiencies: All armor, shields
Weapons: Simple weapons, martial weapons
Languages: Common (Grass), Elvish (Nomad)

Proficiences
Common Clothes
Leather Armor
Longbow
Arrow (x20)
Scimitar (x2)
Light Crossbow (To be Sold)
Bolt (x20)
Explorer’s Pack
Equipment
I judge people by their actions, not their words.
Personality Traits
Sincerity. There's no good pretending to be something I'm not.
Ideals
Someone saved my life when they didn't need to. To this day, I will never leave a friend behind.
Bonds
Deep down, I know I only do this for the thrill.
Flaws
1st Feat: Resilient (Dexterity): Add +1 to Dexterity and gain Proficiency in Dexterity saving throws.
Fighting Style (1st Level) Two Weapon Fighting: When engaged in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Second Wind (1st Level): You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you a use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
Brutal Coast: Once per round when you hit a creature with a weapon attack, the creature takes an extra 2 damage if it's below its hit point maximum.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Human

Ability Score Increase +1 to all ability scores.
Size Medium
Speed 30 ft

Humans

  From the world came a race short lived but visionary, resolute and ambitious, they would become one of the most powerful races across the world of Armageddon. They are humans.  

Lore

 

Humble Beginnings

Humans are a curious race, many claim that they were created by the gods themselves while others say they came into the world on their own. Humans have been known throughout history but not one could tell you where they came from and where they are going to, directionless and free humans do very much as they please.   Humanity is vast and varied with no two humans alike. Views, ideals and alignments change from person to person, culture to culture, town to village, with humans having no innate morality but instead the gift of choosing their own and in turn their own destiny.  

Glorious Artisans, Harrowing Destroyers

Many of the great and powerful kingdoms and empires that exist the breadth Amrageddon came from the mind of humans and stand testiment to humanities will and ingenuity. From the Myrterrian Empire to the four kingdoms of Torronos humanity has errected great kingdoms and civilizations but have also destroyed as many if not more.   With their thirst for knowledge and their never ending push foward humanity has created many great things but also  

The race of men are seen with many eyes as being both great and terrible,  

Human Traits

 

Ability Score Increase

Your ability scores each increase by 1.

Age

Humans reach adulthood in their late teens and live less than a century.

Alignment

Humans tend toward no particular alignment. The best and the worst are found among them.

Size

Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples based on who they deal with but also your place in society may influence your choice of languages: nobles may speak Elvish or Celestial while lower merchants may speak Dwarvish etc.  

Variant Human

  You may use these racial features instead of the stand features for humans.  

Ability Score Increase

Two different ability scores of your choice increase by 1.

Skills

You gain proficiency in one skill of your choice.

Feat

You gain one Feat of your choice.
 

Languages. You know Common and another language of your choice.

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Created by

Randomify.

Statblock Type

Character Sheet (Legacy)

Link/Embed