+0 | Strength |
+2 | Dexterity |
+3 | Constitution |
+1 | Intelligence |
+3 | Wisdom |
+6 | Charisma |
+3 | Acrobatics |
+1 | Animal Handling |
+3 | Arcana |
+0 | Athletics |
+6 | Deception |
+1 | History |
+1 | Insight |
+4 | Intimidation |
+3 | Investigation |
+1 | Medicine |
+1 | Nature |
+1 | Perception |
+4 | Performance |
+4 | Persuasion |
+1 | Religion |
+3 | Sleight of Hands |
+3 | Stealth |
+3 | Survival |
Weapon | Attack | Damage |
---|---|---|
Longbow | 1d20+7 | 1d8+5 Piercing |
Shortsword | 1d20+2 | 1d6+2 Slashing |
Dagger | 1d20+3 | 1d4+3 Piercing |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Ranged Weapon Ammunition, Heavy, Two-Handed Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d8 | Piercing | 150/600 ft | Ammunition, Heavy, Two-Handed |
Cost: 50 gp Weight: 2 lb
DnD 5e SRD
Adventuring Gear Common
A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description).
Cost: 25gp Weight: 2lb
Adventuring Gear Common
Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
Cost: 12 GP Weight: 61 1/2 lbs
Dnd 5e SRD SRD
Light Armor Common
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Light | 11 + Dex Modifier |
Cost: 10 gp Weight: 10 lb
DnD 5e SRD SRD
Melee Weapon Finesse, Light Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d6 | Piercing | Finesse, Light |
Cost: 10 gp Weight: 2 lb
DnD 5e SRD SRD
Melee Weapon Finesse, Light, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d4 | Piercing | 20/60 ft | Finesse, Light, Thrown |
Cost: 2 gp Weight: 1 lb
DnD 5e SRD
Adventuring Gear Common
This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.
Cost: 5sp Weight: 3lb
The statblocks of your class features
You start with the following equipment in addition to the following granted by your background (a) a light crossbow with 20 bolts or (b) any simple weapon (a) a componants pounch or (b) an arcane focus (a) a scholars pack or dungeoneers pack leather armour, any simple weapon, and two daggers
Charisma is your spell casting ablity for your Warlock spells, so you use your charisma whenever a spell refers to to your spell casting ability. in addition you use your charisma modifier when setting your saving throws DC for a Warlock spell you cast and when making an attack roll with one
You have made your pact with a mysterious entity from the Shadowfell — a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting. Because the Raven Queen is known to have forged the first of these weapons, many sages speculate that she and the force are one and that the weapons, along with hexblade warlocks, are tools she uses to manipulate events on the Material Plane to her inscrutable ends.
Spell Level | Spells |
---|---|
1st | Shield, Wrathful Smite |
2nd | Blur, Branding Smite |
3rd | Blink, Elemental Weapon |
4th | Phantasmal Killer, Staggering Smite |
5th | Banishing Smite, Cone of Cold |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Deathless Nature. You have escaped death, a fact represented by the following benefits:
Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB pg. 237
0-level (Cantrip) Evocation
PHB pg. 221
0-level (Cantrip) Necromancy
PHB: P. 289
1-level Evocation
PHB
1-level Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.