Mortal Race: When you are healed any 1 on a die to restore hit points counts as a 2. Changing Faith: By spending three days in prayer and worship you may change the spirit you are bound to. Extra Feat: You may select one of the following as a bonus feat. Actor, Alert, Athlete, Charger, Crossbow Expert, Defensive Duelist, Dual Wielder, Durable, Elemental Adept, Grappler, Healer, Heavily Armored, Heavy Armor Master, Inspiring Leader, Keen Mind, Lightly Armored, Linguist, Lucky, Mage Slayer, Magic Initiate, Martial Adept, Medium Armor Master, Mobile, Moderately Armored, Mounted Combatant, Observant, Polearm Master, Resilient, Ritual Caster, Savage Attacker, Sentinel, Shield Master, Skilled, Skulker, Spell Sniper, Tavern Brawler, Tough, War Caster, Weapon Master.
Languages. Languages: You can speak Common and one extra Language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their Speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Golem military phrases, and so on. You can not read or write unless your background or class grants you literacy.