+9 | Strength |
+6 | Dexterity |
+4 | Constitution |
-1 | Intelligence |
+2 | Wisdom |
+1 | Charisma |
+5 | Acrobatics |
+2 | Animal Handling |
-1 | Arcana |
+7 | Athletics |
+1 | Deception |
+2 | History |
+2 | Insight |
+1 | Intimidation |
-1 | Investigation |
+2 | Medicine |
-1 | Nature |
+2 | Perception |
+1 | Performance |
+4 | Persuasion |
-1 | Religion |
+2 | Sleight of Hands |
+2 | Stealth |
+2 | Survival |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
Adventuring Gear Uncommon (this item requires attunement)
This ring enables the wearer to walk on water without sinking into it. The wearer’s feet don’t actually touch the water, always remaining above the surface. The wearer of this ring may travel across water at their normal movement rate.
Cost: 300gp
DnD 5e
Wondrous Item Uncommon (this item requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Wondrous Item
Very Rare Requires Attunement
Sets the wearers Dexterity Stat to 22.A pair of earrings made from FeanixRoc feathers and heavilly enchanted to enhance the wearers Dexterity.
Cost: 4000gp
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 2d4+3 piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 2d4+4 bludgeoning damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 2d4+4 bludgeoning damage.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
dnd 5e
Tool Common
When tied to the end of a rope, a grappling hook can secure the rope to a battlement, window ledge, tree limb, or other protrusion
Cost: 2gp Weight: 4lb
Adventuring Gear Common
As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.
Cost: 25gp Weight: 1lb
DnD 5E SRD
Vehicle Common
If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make to control that kind of vehicle in difficult circumstances.
Cost: 35 gp Weight: 400 lbs
Potion Common
You regain 2d4+2 Hit Points when you drink this potion. The potion's red liquid glimmers when agitated.
Weight: .5lbs
Potion Common
You regain 2d4+2 Hit Points when you drink this potion. The potion's red liquid glimmers when agitated.
Weight: .5lbs