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Elena Mashaletti

Fighter/Monk 1/8 Class & Level
Noble Background
Talland Race
Chaotic Neutral Alignment

Strength 20
+5
Dexterity 5
-3
constitution 11
+0
intelligence 9
-1
wisdom 14
+2
charisma 13
+1
Total Hit Dice 1
Hit Die
1d10+0
+3 proficiency bonus
+9 Strength
+6 Dexterity
+4 Constitution
-1 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+5 Acrobatics
+2 Animal Handling
-1 Arcana
+7 Athletics
+1 Deception
+2 History
+2 Insight
+1 Intimidation
-1 Investigation
+2 Medicine
-1 Nature
+2 Perception
+1 Performance
+4 Persuasion
-1 Religion
+2 Sleight of Hands
+2 Stealth
+2 Survival
skills Unarmed Combat ARMOR Heavy Armor, Light Armor, Medium Armor, Shields WEAPONS Martial Weapons, Simple Weapons TOOLS Playing Card Set proficiencies

 
18
Armor Class
50
Hit Points
+6
Initiative
45
Speed
Attacks
Acrobatics
Atheltics
History
Medicine
Nature
Persuasion
Proficiences
Ring of Waterwalking
Boots of Striding and Springing
Earrings of Thunderspeed
Equipment

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

Ring of Water Walking

Adventuring Gear Uncommon (this item requires attunement)

This ring enables the wearer to walk on water without sinking into it. The wearer’s feet don’t actually touch the water, always remaining above the surface. The wearer of this ring may travel across water at their normal movement rate.

Cost: 300gp


 

DnD 5e

Boots of Striding and Springing

Wondrous Item Uncommon (this item requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.


 

Earrings of Thunderspeed

Wondrous Item

Very Rare Requires Attunement

Sets the wearers Dexterity Stat to 22.

A pair of earrings made from FeanixRoc feathers and heavilly enchanted to enhance the wearers Dexterity.

Cost: 4000gp

The statblocks of your class features

[block: Hit Points Hit Dice: d10 per Fighter level Hit Points at first Level: 1d10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier Proficiences Armor: All armour]
[block: shields Weapons: Simple weapons]
[block: martial weapons Tools: None Saving Throws: Strength]
[block: Constitution Skills: Choose two skills from Acrobatics]
[block: and Survival   Hit Points Hit Dice: d8 per Monk level Hit Points at first Level: 1d8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier Proficiences Armor: None Weapons: Simple weapons]
[block: shortswords Tools: choose one type of artisans tools or one musical instrument Saving Throws: Strength]
[block: Dexterity Skills: choose two from Acrobatics]

Statblocks for your familiars, mounts etc.

SRD

Riding Horse

Large beast, unaligned
Armor Class 10
Hit Points 13 2d10+2
Speed 60ft

STR
16 +3
DEX
10 0
CON
12 +1
INT
2 -4
WIS
11 0
CHA
7 -2

Senses passive Perception 10
Challenge 1/4 (50 XP)


Actions

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 2d4+3 piercing damage.


 
SRD

Draft Horse

Large beast, unaligned
Armor Class 10
Hit Points 19 3d10+3
Speed 40ft

STR
18 +4
DEX
10 0
CON
12 +1
INT
2 -4
WIS
11 0
CHA
7 -2

Senses passive Perception 10
Challenge 1/4 (50 XP)


Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 2d4+4 bludgeoning damage.


 
SRD

Draft Horse

Large beast, unaligned
Armor Class 10
Hit Points 19 3d10+3
Speed 40ft

STR
18 +4
DEX
10 0
CON
12 +1
INT
2 -4
WIS
11 0
CHA
7 -2

Senses passive Perception 10
Challenge 1/4 (50 XP)


Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 2d4+4 bludgeoning damage.


 

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.

dnd 5e

Grappling hook

Tool Common

When tied to the end of a rope, a grappling hook can secure the rope to a battlement, window ledge, tree limb, or other protrusion

Cost: 2gp Weight: 4lb


 

Holy Water

Adventuring Gear Common

As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.   A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.

Cost: 25gp Weight: 1lb


 

DnD 5E SRD

Wagon

Vehicle Common

If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make to control that kind of vehicle in difficult circumstances.

Cost: 35 gp Weight: 400 lbs


 

Potion of Healing

Potion Common

You regain 2d4+2 Hit Points when you drink this potion. The potion's red liquid glimmers when agitated.

Weight: .5lbs


 

Potion of Healing

Potion Common

You regain 2d4+2 Hit Points when you drink this potion. The potion's red liquid glimmers when agitated.

Weight: .5lbs


 

Created by

not_super_mega.

Statblock Type

Character Sheet (Legacy)

Link/Embed