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Rosii

Artificer 2 Class & Level
Guild Artisan Background
Rock Gnome Race
NG Alignment

Strength 16
+3
Dexterity 11
+0
constitution 16
+3
intelligence 20
+5
wisdom 10
+0
charisma 6
-2
Total Hit Dice 2
Hit Die
1d8+3
+2 proficiency bonus
+3 Strength
+0 Dexterity
+5 Constitution
+7 Intelligence
+0 Wisdom
-2 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+7 Arcana
+3 Athletics
-2 Deception
+5 History
+2 Insight
-2 Intimidation
+7 Investigation
+0 Medicine
+5 Nature
+0 Perception
-2 Performance
+0 Persuasion
+5 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills smiths tools, thieves tools, thinkers tools, calligrapher's supplies, Common, gnomish, dwarvish, Light armor, medium armor, shields, Simple weapons, hand crossbows, heavy crossbows, proficiencies

 
12
Armor Class
18
Hit Points
+5
Initiative
7
Speed
WeaponAttackDamage
Dagger 1d20+5 1d4+3 piercing damage
Crossbow 1d20+2 1d8 piercing damage
Attacks
Thinker's tools, traveling clothes, plate armor, Tiny gnome-crafted music box
Equipment
I don't part with my money easily and will haggle tirelessly to get the best deal possible.
Personality Traits
People. I'm committed to the people I care about, not to ideals.
Ideals
The workshop (home) where I learned my trade is the most important place in the world to me.
Bonds
No one must ever learn that I once stole money from guild coffers.
Flaws
Techno Babble, Feature: Guild Membership, Illuminators Tattoo,
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Artificer


Hit Points

Hit Dice: d4 per Artificer level
Hit Points at first Level:
Hit Points at Higher Levels:

Proficiences

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Overview & Creation

Artificer

 

main idea 1

 

main idea 2


 


LevelAttunementsFeatures
1?Nada ahora mismo

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Gnome

Ability Score Increase +2 INT, +1 DEX
Size Small
Speed 25ft

Gnome Cunning Darkvision Natural Illusionist Speak with Small Beasts
 

Languages. Common, Gnomish

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Basic Rules , pg. 259

Mending

0-level (Cantrip) Transmutation

Casting Time: 1 minute
Range/Area: Touch
Components: V S M
Materials: Two lodestones
Duration: Instantaneous
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Available for: Bard, Cleric, Druid, Sorcerer, Wizard

https://media.wizards.com/2019/dnd/downloads/UA-PsychicSoulPsionics.pdf

Mind Sliver

0-level (Cantrip) Enchantment

Casting Time: 1 action
Range/Area: 60 ft
Components: Verbal
Duration: 1 round
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must make an Intelligence saving throw. Unless the saving throw is successful, the target takes 1d6 psychic damage, and the first time it makes a saving throw before the end of your next turn, it must roll a d4 and subtract the number rolled from the save.   This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).
At higher levels: This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Available for: Bard, Sorcerer, Warlock, Wizard

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Knivee.

Statblock Type

Character Sheet (Legacy)

Link/Embed