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Gavin Smunch

Barbarian 6 Class & Level
Haunted one Background
Dwarf (hill) Race
Lawful Good Alignment

Strength 15
+2
Dexterity 16
+3
constitution 18
+4
intelligence 8
-1
wisdom 9
-1
charisma 8
-1
Total Hit Dice 12
Hit Die
1d12+4
+3 proficiency bonus
+5 Strength
+3 Dexterity
+7 Constitution
-1 Intelligence
-1 Wisdom
-1 Charisma
saving throws
+3 Acrobatics
-1 Animal Handling
+2 Arcana
+5 Athletics
-1 Deception
-1 History
-1 Insight
-1 Intimidation
-1 Investigation
-1 Medicine
-1 Nature
+2 Perception
-1 Performance
-1 Persuasion
-1 Religion
+3 Sleight of Hands
+3 Stealth
+2 Survival
skills Haunted one:
  • Survival
  • Arcana
  • Barbarian:
  • Athletics
  • Perception

  •   proficiencies

     
    17
    Armor Class
    77
    Hit Points
    +3
    Initiative
    35
    Speed
    WeaponAttackDamage
    War pick 1d20+5 1d8+4
    Attacks
    Armor: light armor, medium armor, shields
    Weapons: simple weapons, martial weapons
    Tools: Navigator's tools, water vehichles, Smith's tools
    Languages: Common, Dwarvish, Elvish, Primordial
    Proficiences
    Equipment:
  • Common clothes
  • War pick
  • Shield
  • 4 javelins
  • A winter coat stolen from a dying soldier

  • 1 backpack
  • 1 bedroll
  • 1 mess kit
  • 10 days of rations
  • 1 waterskin
  • 50 feet of hempen rope
  • 1 chest
  • 1 crowbar
  • 1 hammer
  • 3 wooden stakes
  • 1 holy symbol
  • 1 flask of holy water
  • 1 set of manacles
  • 1 steel mirror
  • 1 flask of oil
  • 2 tinderbox
  • 13 torches

  • sp | 1
    ep | 0
    gp | 100
    pp | 0
    Equipment
    A fiend possessed Gavin as a child. He was locked away but escaped due to another captive (fiend possesed or a monster) going wild and creating chaos in the prison cells. The fiend is still inside Gavin, but he has now learned how to keep it locked away (somewhat).
    I spend money carelessly and do not have the scope to think about saving up
    I don't talk about the thing that torments me. I'd rather not burden others with my curse.

    Personality Traits
    I kill monsters to make the world a safer place, and to exorcise my own demons.
    I try to help those in need, no matter what the personal cost.




    Ideals
    There's evil in me, I can feel it. It must never be set free.
    When i rage, my voice and moral compass might change momentarily
    Bonds
    I talk a spirit that no one else can see. (the fiend specifically)
    I have certain rituals that I must follow every day. I can never break them.
    I need to be close to a fire source for a while on a daily basis in order to keep the fiend away
    I tend to sleep close to a campfire
    Flaws
    Dwarf (Hill)
  • Darkvision
  • Dwarven Resilience
  • Dwarven Combat Training
  • Stonecunning
  • Dwarven Toughness

  • Haunted one
  • Heart of darkness

  • Barbarian:
  • Rage
  • Unarmored defense
  • Danger sense
  • Reckless attack
  • Extra attack
  • Fast movement

  • Storm herald (tundra):
  • Storm aura
  • Storm soul
  • Features & Traits

    Heroes Enabled

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    The statblocks of your class features

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    Created by

    Unicorn121.

    Statblock Type

    Character Sheet (Legacy)

    Link/Embed