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Kroydon Maple Shade

Druid 1 Class & Level
Background
Half Elf Race
Alignment

Strength
0
Dexterity
0
constitution
0
intelligence
0
wisdom
0
charisma
0
Total Hit Dice
Hit Die
0
+0 proficiency bonus
+0 Strength
+0 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+0 History
+0 Insight
+0 Intimidation
+0 Investigation
+0 Medicine
+0 Nature
+0 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 

Armor Class

Hit Points
+0
Initiative

Speed
Attacks

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

SRD

Kobold

Small humanoid (kobold, lawful evil
Armor Class 12
Hit Points 5 (2d6-2) 2d6-2
Speed 30ft

STR
7 -2
DEX
15 +2
CON
9 -1
INT
8 -1
WIS
7 -2
CHA
8 -1

Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic
Challenge 1/8


Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 ( 1d4+2 ) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 ( 1d4+2 ) bludgeoning damage.


 

Statblocks for race/species of the character.

Half-Elf

Ability Score Increase +2 CHA, +2 of your choice
Size Medium
Speed 30ft

Fey Ancestry Skill Versatility Darkvision   (one from your elf parent if you check with me first)

Languages. Common, Elvish, one of your choice

Human

Ability Score Increase Choose One: +1 to all Abilities, or +2 to any Ability and gain a Feat
Size Medium
Speed 30ft

Racial Abilities Humans have a knack for picking up new talents. As you level, you have the ability to gain proficiency in many more skills. At 3rd Level: gain proficiency in one Skill, or one tool of your choice. Additionally, gain expertise in one skill or tool that you are already proficient in (it cannot be the skill you have just chosen). At 10th Level: gain proficiency in two skills, or tools (you may pick one tool and one skill). Additionally, gain expertise in one skill, or tool, that you are already proficient in (it cannot be a skill you have just chosen). At 18th Level: gain expertise in two skills or tools (you may pick one tool and one skill).

Languages. Common and one Language of your choice.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Shillelagh

0-level (Cantrip) Transmutation

Casting Time 1 Bonus Action
Range Touch
Duration 1 Minute
Components V, S, M
Materials mistletoe, a shamrock leaf, and a club or quarterstaff

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

Class(es): Druid, Cleric (Nature Domain)

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

robbee.

Statblock Type

Character Sheet (Legacy)

Link/Embed